/
Functions.hpp
366 lines (349 loc) · 9.74 KB
/
Functions.hpp
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class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class newsBroadcast {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class AAN {};
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class postNewsBroadcast {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class terrainSort {};
class tazeSound {};
class teleport {};
class whereAmI {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class buyHouseGarage {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
class sellHouseGarage {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class levelCheck {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
};