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MainMenu.cs
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MainMenu.cs
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using System.Collections.Generic;
using Intersect.Client.Core;
using Intersect.Client.Framework.File_Management;
using Intersect.Client.Framework.Gwen;
using Intersect.Client.Framework.Gwen.Control;
using Intersect.Client.Framework.Gwen.Control.EventArguments;
using Intersect.Client.General;
using Intersect.Client.Interface.Shared;
using Intersect.Client.Localization;
using Intersect.Client.Networking;
using Intersect.Network;
namespace Intersect.Client.Interface.Menu
{
public class MainMenu : MutableInterface
{
public delegate void NetworkStatusHandler();
public static NetworkStatus ActiveNetworkStatus;
public static NetworkStatusHandler NetworkStatusChanged;
private readonly CreateCharacterWindow mCreateCharacterWindow;
private readonly Button mCreditsButton;
private readonly CreditsWindow mCreditsWindow;
private readonly Button mExitButton;
private readonly ForgotPasswordWindow mForgotPasswordWindow;
private readonly Button mLoginButton;
private readonly LoginWindow mLoginWindow;
//Controls
private readonly Canvas mMenuCanvas;
private readonly Label mMenuHeader;
private readonly ImagePanel mMenuWindow;
private readonly Button mSettingsButton;
private readonly SettingsWindow mSettingsWindow;
private readonly Button mRegisterButton;
private readonly RegisterWindow mRegisterWindow;
private readonly ResetPasswordWindow mResetPasswordWindow;
private readonly SelectCharacterWindow mSelectCharacterWindow;
private readonly Label mServerStatusLabel;
//Character creation feild check
private bool mHasMadeCharacterCreation;
private bool mShouldOpenCharacterCreation;
private bool mShouldOpenCharacterSelection;
//Init
public MainMenu(Canvas menuCanvas) : base(menuCanvas)
{
mMenuCanvas = menuCanvas;
var logo = new ImagePanel(menuCanvas, "Logo");
logo.LoadJsonUi(GameContentManager.UI.Menu, Graphics.Renderer.GetResolutionString());
//Main Menu Window
mMenuWindow = new ImagePanel(menuCanvas, "MenuWindow");
mServerStatusLabel = new Label(mMenuWindow, "ServerStatusLabel")
{
AutoSizeToContents = true,
ShouldDrawBackground = true,
Text = Strings.Server.StatusLabel.ToString(ActiveNetworkStatus.ToLocalizedString()),
};
mServerStatusLabel.SetTextColor(Color.White, Label.ControlState.Normal);
mServerStatusLabel.AddAlignment(Alignments.Bottom);
mServerStatusLabel.AddAlignment(Alignments.Left);
mServerStatusLabel.ProcessAlignments();
NetworkStatusChanged += HandleNetworkStatusChanged;
//Menu Header
mMenuHeader = new Label(mMenuWindow, "Title");
mMenuHeader.SetText(Strings.MainMenu.Title);
//Login Button
mLoginButton = new Button(mMenuWindow, "LoginButton");
mLoginButton.SetText(Strings.MainMenu.Login);
mLoginButton.Clicked += LoginButton_Clicked;
//Register Button
mRegisterButton = new Button(mMenuWindow, "RegisterButton");
mRegisterButton.SetText(Strings.MainMenu.Register);
mRegisterButton.Clicked += RegisterButton_Clicked;
//Credits Button
mCreditsButton = new Button(mMenuWindow, "CreditsButton");
mCreditsButton.SetText(Strings.MainMenu.Credits);
mCreditsButton.Clicked += CreditsButton_Clicked;
//Exit Button
mExitButton = new Button(mMenuWindow, "ExitButton");
mExitButton.SetText(Strings.MainMenu.Exit);
mExitButton.Clicked += ExitButton_Clicked;
//Settings Button
mSettingsButton = new Button(mMenuWindow, "SettingsButton");
mSettingsButton.Clicked += SettingsButton_Clicked;
mSettingsButton.SetText(Strings.MainMenu.Settings);
if (!string.IsNullOrEmpty(Strings.MainMenu.SettingsTooltip))
{
mSettingsButton.SetToolTipText(Strings.MainMenu.SettingsTooltip);
}
mMenuWindow.LoadJsonUi(GameContentManager.UI.Menu, Graphics.Renderer.GetResolutionString());
//Settings Controls
mSettingsWindow = new SettingsWindow(menuCanvas, this);
//Login Controls
mLoginWindow = new LoginWindow(menuCanvas, this, mMenuWindow);
//Register Controls
mRegisterWindow = new RegisterWindow(menuCanvas, this, mMenuWindow);
//Forgot Password Controls
mForgotPasswordWindow = new ForgotPasswordWindow(menuCanvas, this, mMenuWindow);
//Reset Password Controls
mResetPasswordWindow = new ResetPasswordWindow(menuCanvas, this, mMenuWindow);
//Character Selection Controls
mSelectCharacterWindow = new SelectCharacterWindow(mMenuCanvas, this, mMenuWindow);
//Character Creation Controls
mCreateCharacterWindow = new CreateCharacterWindow(mMenuCanvas, this, mMenuWindow, mSelectCharacterWindow);
//Credits Controls
mCreditsWindow = new CreditsWindow(mMenuCanvas, this);
UpdateDisabled();
}
~MainMenu()
{
// ReSharper disable once DelegateSubtraction
NetworkStatusChanged -= HandleNetworkStatusChanged;
}
//Methods
public void Update()
{
if (mShouldOpenCharacterSelection)
{
CreateCharacterSelection();
}
if (mShouldOpenCharacterCreation)
{
CreateCharacterCreation();
}
if (!mLoginWindow.IsHidden)
{
mLoginWindow.Update();
}
if (!mCreateCharacterWindow.IsHidden)
{
mCreateCharacterWindow.Update();
}
if (!mRegisterWindow.IsHidden)
{
mRegisterWindow.Update();
}
if (!mSelectCharacterWindow.IsHidden)
{
mSelectCharacterWindow.Update();
}
mSettingsWindow.Update();
}
public void Reset()
{
mLoginWindow.Hide();
mRegisterWindow.Hide();
mSettingsWindow.Hide();
mCreditsWindow.Hide();
mForgotPasswordWindow.Hide();
mResetPasswordWindow.Hide();
if (mCreateCharacterWindow != null)
{
mCreateCharacterWindow.Hide();
}
if (mSelectCharacterWindow != null)
{
mSelectCharacterWindow.Hide();
}
mMenuWindow.Show();
mSettingsButton.Show();
}
public void Show()
{
mMenuWindow.IsHidden = false;
mSettingsButton.IsHidden = false;
}
public void Hide()
{
mMenuWindow.IsHidden = true;
mSettingsButton.IsHidden = true;
}
public void NotifyOpenCharacterSelection(List<Character> characters)
{
mShouldOpenCharacterSelection = true;
mSelectCharacterWindow.Characters = characters;
}
public void NotifyOpenForgotPassword()
{
Reset();
Hide();
mForgotPasswordWindow.Show();
}
public void NotifyOpenLogin()
{
Reset();
Hide();
mLoginWindow.Show();
}
public void OpenResetPassword(string nameEmail)
{
Reset();
Hide();
mResetPasswordWindow.Target = nameEmail;
mResetPasswordWindow.Show();
}
public void CreateCharacterSelection()
{
Hide();
mLoginWindow.Hide();
mRegisterWindow.Hide();
mSettingsWindow.Hide();
mCreateCharacterWindow.Hide();
mSelectCharacterWindow.Show();
mShouldOpenCharacterSelection = false;
}
public void NotifyOpenCharacterCreation()
{
mShouldOpenCharacterCreation = true;
}
public void CreateCharacterCreation()
{
Hide();
mLoginWindow.Hide();
mRegisterWindow.Hide();
mSettingsWindow.Hide();
mSelectCharacterWindow.Hide();
mCreateCharacterWindow.Show();
mCreateCharacterWindow.Init();
mHasMadeCharacterCreation = true;
mShouldOpenCharacterCreation = false;
}
//Input Handlers
void LoginButton_Clicked(Base sender, ClickedEventArgs arguments)
{
Hide();
mLoginWindow.Show();
}
void RegisterButton_Clicked(Base sender, ClickedEventArgs arguments)
{
Hide();
mRegisterWindow.Show();
}
void CreditsButton_Clicked(Base sender, ClickedEventArgs arguments)
{
Hide();
mCreditsWindow.Show();
}
void SettingsButton_Clicked(Base sender, ClickedEventArgs arguments)
{
Hide();
mSettingsWindow.Show();
}
void ExitButton_Clicked(Base sender, ClickedEventArgs arguments)
{
Globals.IsRunning = false;
}
private void HandleNetworkStatusChanged()
{
mServerStatusLabel.Text = Strings.Server.StatusLabel.ToString(ActiveNetworkStatus.ToLocalizedString());
UpdateDisabled();
}
private void UpdateDisabled()
{
mLoginButton.IsDisabled = ActiveNetworkStatus != NetworkStatus.Online;
mRegisterButton.IsDisabled = ActiveNetworkStatus != NetworkStatus.Online ||
Options.Loaded && Options.BlockClientRegistrations;
}
public static void OnNetworkConnecting()
{
ActiveNetworkStatus = NetworkStatus.Connecting;
}
public static void SetNetworkStatus(NetworkStatus networkStatus)
{
ActiveNetworkStatus = networkStatus;
NetworkStatusChanged?.Invoke();
}
}
}