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grassanimbetter.tscn
178 lines (163 loc) · 6.24 KB
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grassanimbetter.tscn
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://fatcat/weed50px.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=7]
extents = Vector2( 24.3029, 20 )
[sub_resource type="Animation" id=8]
resource_name = "waveright"
tracks/0/type = "value"
tracks/0/path = NodePath("../Skeleton2D/Bone2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../Skeleton2D/Bone2D:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ -90.0, -90.0, -90.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("../Skeleton2D/Bone2D/Bone2D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 10, 0 ), Vector2( 10.4335, 1.30047 ), Vector2( 10, 0 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("../Skeleton2D/Bone2D/Bone2D:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 4.50188, 0.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 10, 0 ), Vector2( 11.1484, 0.779236 ), Vector2( 10, 0 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 5.95275, 0.0 ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D/Bone2D:position")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 10, 0 ), Vector2( 11.3017, 1.08223 ), Vector2( 10, 0 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D/Bone2D:rotation_degrees")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 6.9653, 0.0 ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D/Bone2D/Bone2D:position")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 10, 0 ), Vector2( 12.8751, 4.09547 ), Vector2( 10, 0 ) ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("../Skeleton2D/Bone2D/Bone2D/Bone2D/Bone2D/Bone2D:rotation_degrees")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 9.23743, 0.0 ]
}
[node name="trawa" type="Node2D"]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 25.6971, 30 )
shape = SubResource( 7 )
[node name="Skeleton2D" type="Skeleton2D" parent="."]
editor/display_folded = true
position = Vector2( 25.6971, 49.9533 )
[node name="Bone2D" type="Bone2D" parent="Skeleton2D"]
rotation = -1.5708
rest = Transform2D( -4.37114e-008, -1, 1, -4.37114e-008, 0, 0 )
[node name="Bone2D" type="Bone2D" parent="Skeleton2D/Bone2D"]
position = Vector2( 10.4304, 1.29111 )
rotation = 0.078007
rest = Transform2D( 1, 0, 0, 1, 10, 0 )
[node name="Bone2D" type="Bone2D" parent="Skeleton2D/Bone2D/Bone2D"]
position = Vector2( 11.1402, 0.773626 )
rotation = 0.103147
rest = Transform2D( 1, 0, 0, 1, 10, 0 )
[node name="Bone2D" type="Bone2D" parent="Skeleton2D/Bone2D/Bone2D/Bone2D"]
position = Vector2( 11.2923, 1.07444 )
rotation = 0.120692
rest = Transform2D( 1, 0, 0, 1, 10, 0 )
[node name="Bone2D" type="Bone2D" parent="Skeleton2D/Bone2D/Bone2D/Bone2D/Bone2D"]
position = Vector2( 12.8544, 4.06598 )
rotation = 0.160063
rest = Transform2D( 1, 0, 0, 1, 10, 0 )
[node name="Polygon2D" type="Polygon2D" parent="."]
texture = ExtResource( 1 )
skeleton = NodePath("../Skeleton2D")
polygon = PoolVector2Array( 50, 30, 50, 20, 50, 10, 50, 0, 40, 0, 30, 0, 20, 0, 10, 0, 0, 0, 0, 10, 0, 20, 0, 30, 0, 40, 0, 50, 10, 50, 20, 50, 30, 50, 40, 50, 50, 50, 50, 40 )
uv = PoolVector2Array( 50, 30, 50, 20, 50, 10, 50, 0, 40, 0, 30, 0, 20, 0, 10, 0, 0, 0, 0, 10, 0, 20, 0, 30, 0, 40, 0, 50, 10, 50, 20, 50, 30, 50, 40, 50, 50, 50, 50, 40 )
polygons = [ PoolIntArray( 8, 3, 2, 9 ), PoolIntArray( 9, 2, 1, 10 ), PoolIntArray( 10, 1, 0, 11 ), PoolIntArray( 12, 19, 0, 11 ), PoolIntArray( 12, 19, 18, 13 ) ]
bones = [ NodePath("Bone2D"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0 ), NodePath("Bone2D/Bone2D"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0.5 ), NodePath("Bone2D/Bone2D/Bone2D"), PoolRealArray( 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Bone2D/Bone2D/Bone2D/Bone2D"), PoolRealArray( 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Bone2D/Bone2D/Bone2D/Bone2D/Bone2D"), PoolRealArray( 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Polygon2D")
anims/waveright = SubResource( 8 )