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Spaceinvaders.py
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Spaceinvaders.py
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import pygame
import random
import time
pygame.init() #intialize the pygame module
screen=pygame.display.set_mode((800,600)) #create the window
pygame.display.set_caption("Space Invaders")
icon=pygame.image.load("MainIcon.png") #enconuterd ERROR While SElecting ICon Error Edit:Solved by making the file 32*32
pygame.display.set_icon(icon)
#Player
playerimg=pygame.image.load("Game_character.png")
playerX=370
playerY=480
playerX_C=0
playerY_C=0
#enemy
enemyimage=pygame.image.load("Enemy.png")
enemyX=random.randint(0,800)
enemyY=random.randint(50,150)
enemyX_C=0.1
enemyY_C=0
enemy1image=pygame.image.load("Enemy.png")
enemy1X=random.randint(0,800)
enemy1Y=random.randint(50,150)
enemy1X_C=0.1
enemy1Y_C=0
enemy2image=pygame.image.load("Enemy.png")
enemy2X=random.randint(0,800)
enemy2Y=random.randint(50,150)
enemy2X_C=0.1
enemy2Y_C=0
bulletimage=pygame.image.load("Bullet.png")
bulletX=playerX
bulletY=playerY
bulletX_C=1
bulletY_C=-0.5
explsionimg=pygame.image.load("explosion.png")
def playerplacer(x,y):
screen.blit(playerimg,(x,y))
def enemyplacer(x,y):
screen.blit(enemyimage,(x,y))
def enemy1placer(x,y):
screen.blit(enemy1image,(x,y))
def enemy2placer(x,y):
screen.blit(enemy2image,(x,y))
def bulletplacer(x,y):
screen.blit(bulletimage,(x,y))
def explosionplacer(x,y):
screen.blit(explsionimg,(x,y))
#Window
running=True
bulleton=False
score=0
#Game Loop
while running:
for event in pygame.event.get(): #loops through all the events
#print(event)
if(event.type==pygame.QUIT): #listens for the pressing of the close Button
running=False
if(event.type==pygame.KEYDOWN): #checks for a key atroke
if(event.key==pygame.K_LEFT):
#print("left Key is pressed")
playerX_C=-0.5
if(event.key==pygame.K_RIGHT):
#print("Right Key is Pressed")
playerX_C=0.5
if(event.type==pygame.KEYUP):
#print("Key has been released")
playerX_C=0
if(playerX>=736):
playerX=736
if(playerX<=0):
playerX=0
if(event.type==pygame.KEYDOWN):
if(event.key==pygame.K_SPACE):
bulleton=True
#print("SPACE")
bulletX=playerX
bulletY=playerY
screen.fill((0,0,40)) #colouring the screen
playerplacer(playerX,playerY)
playerX+=playerX_C
if(enemyX>736):
enemyX_C=-0.1
if(enemyX<0):
enemyX_C=0.1
if(enemy1X>736):
enemy1X_C=-0.1
if(enemy1X<0):
enemy1X_C=0.1
if(enemy2X>736):
enemy2X_C=-0.1
if(enemy2X<0):
enemy2X_C=0.1
if(bulleton):
bulletplacer(bulletX,bulletY)
bulletY+=bulletY_C
if(bulletY<0):
bulletX=playerX
bulletY=playerY
bulleton=False
hitrange=25 #Make the number smaller to increase difficulty
if(abs(bulletX-enemyX)<hitrange and abs(bulletY-enemyY)<hitrange):
#print("HIT")
explosionplacer(enemyX,enemyY)
time.sleep(0.5)
score+=1
print(score)
enemyY=random.randint(0,200)
enemyX=random.randint(0,200)
if(abs(bulletX-enemy1X)<hitrange and abs(bulletY-enemy1Y)<hitrange): #collision detection
#print("HIT")
explosionplacer(enemy1X,enemy1Y)
time.sleep(0.5)
score+=1
print(score)
enemy1Y=random.randint(0,200)
enemy1X=random.randint(0,200)
if(abs(bulletX-enemy2X)<hitrange and abs(bulletY-enemy2Y)<hitrange):
#print("HIT")
explosionplacer(enemy2X,enemy2Y)
time.sleep(0.5)
score+=1
print(score)
enemy2Y=random.randint(0,200)
enemy2X=random.randint(0,200)
green = (0, 255, 0)
red=(255,0,0)
font = pygame.font.Font('freesansbold.ttf', 32)
scoretext=font.render("score"+str(score),True,green,red)
screen.blit(scoretext,(650,500))
#screen.blit(bulletimage,(playerX,playerY))
enemyplacer(enemyX,enemyY)
enemy1placer(enemy1X,enemy1Y)
enemy2placer(enemy2X,enemy2Y)
#explosionplacer(500,500)
#print(enemyX)
enemyX+=enemyX_C
enemy1X+=enemy1X_C
enemy2X+=enemy2X_C
pygame.display.update()