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I'm running GW2 via Lutris, and using lutris-fshack-6.2.1-6-x86_64 as my runtime.
i've successfully made the .sh file and modified it to point to burrito_link, and it spits out the following when running so that part is fine:
/run_burrito_link.sh
hello world
successfully opened mumble link shared memory..
Client: The Winsock DLL status is Running.
Client: socket() is OK!
{"name":"Jyryn","profession":8,"spec":34,"race":2,"map_id":18,"world_id":268435458,"team_color_id":0,"commander":false,"map":18,"fov":0.873,"uisz":3}
however when i run burrito.x86_64 it shows the following:
/burrito.x86_64
Godot Engine v3.3.2.stable.official - https://godotengine.org
WARNING: initialize: XOpenIM failed
At: platform/x11/os_x11.cpp:200.
WARNING: initialize: XCreateIC couldn't create xic
At: platform/x11/os_x11.cpp:508.
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 970/PCIe/SSE2
OpenGL ES Batching: ON
accepted peer: 127.0.0.1:49656
New Map
Saving Old Map
Loading New Map
and while i can load markers, the overlay refuses to stay on top, however does show the proper markers if i alt-tab. i can even see it working in real time if i change zoom in game and quickly tab out.
so the issue it seems to me is it refuses to overlay the game. it'll overlay everything else, but not GW2. no idea why. Here is a screenshot showing what i mean, on this very page.
any help for a (somehwat) linux newby? quite confused on this.
The text was updated successfully, but these errors were encountered:
Suggestion for this, since I have the same behavior on KDE: I have configured GW2 to be always in the background (Window Option: Keep below others), and only have burrito open on the same screen/display. In this case, burrito gets drawn on top of gw2. By default, it seems, full screen windows are always drawn above other windows (except if you change the focus).
For some reason, for burrito the option "Keep above others" isn't available.
I'm running GW2 via Lutris, and using lutris-fshack-6.2.1-6-x86_64 as my runtime.
i've successfully made the .sh file and modified it to point to burrito_link, and it spits out the following when running so that part is fine:
however when i run burrito.x86_64 it shows the following:
and while i can load markers, the overlay refuses to stay on top, however does show the proper markers if i alt-tab. i can even see it working in real time if i change zoom in game and quickly tab out.
so the issue it seems to me is it refuses to overlay the game. it'll overlay everything else, but not GW2. no idea why. Here is a screenshot showing what i mean, on this very page.
any help for a (somehwat) linux newby? quite confused on this.
The text was updated successfully, but these errors were encountered: