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[Bug]: The path is too long, or a component of the specified path is too long. #1372
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I think the file name needs truncated. Even though most operating systems support very long paths, the individual parts must be less than 256 characters. https://en.wikipedia.org/wiki/Comparison_of_file_systems#Limits |
However I'm also interested in knowing what this asset is because it's clearly been generated. |
Is that a custom thing? I don't recall ever seeing anything like this before. |
I think its for something like this but in Unity: |
I was hoping for a link to the exact thing used in this project. |
Sorry I don't know, the link above is just my guess. |
Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
Which release are you using?
MacOS Arm64
Which game did this occur on?
https://steamdb.info/app/2008510/
Which Unity version did this occur on?
2021.3.25f1
Is the game Mono or IL2Cpp?
Unknown
Describe the issue.
I got this error when trying to export .bundle file :
[Error] : System.IO.PathTooLongException: The path '/Users/meenoi/Downloads/pls/ExportedProject/Assets/Texture2D/z__Gradient_ColorTex{"mode"0"colorKeys"__{"color"{"r"0.6037735939025879"g"0.6037735939025879"b"0.6037735939025879"a"1.0}"time"0.0}{"color"{"r"0.8301886916160584"g"0.8301886916160584"b"0.8301886916160584"a"1.0}"time"_0.440_100.png.meta' is too long, or a component of the specified path is too long.
Relevant log output
AssetRipper.log
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