forked from eddoww/Astonia-3.5
/
create_weapons.c
151 lines (119 loc) · 2.76 KB
/
create_weapons.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/*
* $Id: create_weapons.c,v 1.5 2007/09/03 08:57:36 devel Exp $
*
* $Log: create_weapons.c,v $
* Revision 1.5 2007/09/03 08:57:36 devel
* price change
*
* Revision 1.4 2007/07/09 11:21:03 devel
* price changes
*
* Revision 1.3 2007/06/28 12:11:49 devel
* staffs now require mages
*
* Revision 1.2 2007/02/24 14:09:54 devel
* NWO first checkin, feb 24
*
*/
#include <stdio.h>
#define max(a,b) ((a) > (b) ? (a) : (b))
static char *staff_name[]={
"Staff",
"Staff",
"Staff",
"Staff",
"Staff",
"Staff",
"Staff",
"Staff",
"Staff",
"Staff"
};
static char *dagger_name[]={
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger",
"Dagger"
};
static char *sword_name[]={
"Sword",
"Sword",
"Sword",
"Sword",
"Sword",
"Sword",
"Sword",
"Sword",
"Sword",
"Sword"
};
static char *twohanded_name[]={
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword",
"Two-Handed Sword"
};
static char *desc[3]={
"A %s made of iron.",
"A %s made of steel.",
"A %s made of mithril."
};
static char *name[4]={
"dagger",
"sword",
"twohanded",
"staff"
};
void create_weapon(char *textname[],char *xdesc,char *xname,int costbase,int spritebase,int damagebase,int quality,char *required,char *type,int two,int warrior,int mage)
{
int n;
for (n=0; n<10; n++) {
printf("%s%dq%d:\n",xname,n+1,quality+1);
printf("name=\"%s\"\n",textname[n]);
printf("description=\""); printf(xdesc,textname[n]); printf("\"\n");
printf("value=%d\n",costbase*(n+1)+costbase*3);
printf("sprite=%d\n",spritebase+n);
printf("mod_index=V_WEAPON\n");
printf("mod_value=%d\n",damagebase+n*10+20*20);
printf("mod_index=V_DEFENSE\n");
printf("mod_value=-%d\n",n*2+1);
printf("flag=IF_TAKE\n");
printf("flag=IF_WNRHAND\n");
if (two) printf("flag=IF_WNTWOHANDED\n");
printf("flag=%s\n",type);
if (warrior) printf("needs_class=1\n");
if (mage) printf("needs_class=2\n");
printf(";\n");
}
}
int main(void)
{
int n;
static int basetab[3]={-2,0,4};
static int costtab[3]={1,7,17};
for (n=0; n<3; n++) {
create_weapon(staff_name,desc[n],name[3],7*costtab[n],10230+n*10,basetab[n]+4,n,"V_STAFF","IF_STAFF",1,0,1);
}
for (n=0; n<3; n++) {
create_weapon(dagger_name,desc[n],name[0],5*costtab[n],10170+n*10,basetab[n],n,"V_DAGGER","IF_DAGGER",0,0,0);
}
for (n=0; n<3; n++) {
create_weapon(sword_name,desc[n],name[1],10*costtab[n],10200+n*10,basetab[n]+6,n,"V_SWORD","IF_SWORD",0,1,0);
}
for (n=0; n<3; n++) {
create_weapon(twohanded_name,desc[n],name[2],15*costtab[n],10260+n*10,basetab[n]+12,n,"V_TWOHAND","IF_TWOHAND",1,1,0);
}
return 0;
}