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changelog.txt
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changelog.txt
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0.5.0
New Main Menu UI
Thanks to NicolasDe from Project-9 for GameUI2
New background (from tutorial levels) to accomodate the shininess
Play Replays from Leaderboards
Right-clicking when the leaderboards are open will allow you to right click a run and "Watch Replay"
More functionality in future updates!
Contact/Feedback Panel
Introduced a panel for in-game feedback, available in the menu.
Overhauled Settings Panel
Changed to tabular settings, includes four new Tabs:
"Controls" for momentum-specific controls settings
"HUD Settings" for HUD-related momentum settings
"Run Comparisons" for settings regarding the comparisons panel
"Replays" for replay-related settings (just translucence for Alpha)
Accurate Timer Fix
Fixed offset calculations by using a new method to calculate them
Bug/Other fixes
Fixed potential bug with saving times to file
Fixed empty node graphs building
Changed practice mode to enable when no inputs are pressed
Fixed RichText highlighting to properly display highlighted text
Fixed replays recording paused frames
Fixed animations for player jumping and zone enter speed on the HUD speedometer
Fixed the zone buffer for the comparisons panel
Fixed the Changelog panel to properly scroll to top upon load
Removed ability to save/load (use the checkpoint menu instead!)
Fixed Biohazard90's Source Shader Editor (faulty config)
Fixed Version Update panel showing when you have a higher version than master
Fixed a bug in the blockfix system with incorporating the mom_bhop_playblocksound cvar
0.4.7
Bugfixes
Fixed replays sometimes not unloading
Fixed width of settings panel labels
Mapfinished panel resets to page 0 properly
Added StartupVids.txt to override Valve's startup vid
0.4.5
Changelog Introduced
The version update panel now includes a changelog for the newer version.
Spectator UI Updated
Now includes toggled mouse control upon pressing your +duck bind
Added a red X that stops the replay and respawns the player (similar to MapFinished)
Bugfixes
Fixed scroll detection
Scrolls of all force are detected now, player should jump properly (sorry about that, scrollers!)
Replays
Fixed crash with replays not unloading properly
Fixed potential crash with replays ending
Fixed velocity setting to a value that was too high (due to teleports)
Fixed potential "roaming" spec mode if replay was finished
Ending player movement actually approaches 0 now
The player will actually stop inside the end trigger