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Skills & Leveling 🔺

Athlaeos edited this page Mar 25, 2024 · 34 revisions

ValhallaMMO features 14 skills natively you can level up. Each skill has a skill tree, populated with perks you can unlock to gain specific bonuses.

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Use the arrows to navigate the skill tree, and clicking on a skill icon will center that skill and reveal some others sort of like a scroll bar.

NewGame+

Each skill (except power) has an additional perk that allows you to reset that skill. In exchange you get some permanent stats for that skill and you get your skill points refunded, but also have EXP gain for that skill reduced a bit so your next run will be a bit harder. This also allows for a higher power level since you get to level skills again.
This is known as New Game+ (NG)


Power 💥

Description
Power represents the player's total progression through ValhallaMMO.

How to gain EXP
Leveling any skill other than Power gives you some power experience.

Special Notes
Leveling up in Power is the only way to get Skill Points, which are needed to unlock perks. ((unless your server has implemented alternative methods to get skill points))

Perks
The Power skill mostly just offers generic stat improvements, such as Luck, Damage, Health Regeneration, etc.


Smithing 🛠

See Indepth Smithing


Description
Smithing is your proficiency in tool/armor making. The higher quality equipment you make, the better their properties.
These properties can include armor value, durability, damage, attack speed, and projectile velocity. Potentially others if your server has configured it so.

How to gain EXP
Crafting any tool or equipment. The more expensive the material and the more of it spent, the more EXP you get.

Special Notes
Crafting tools with materials far above your level will decrease the experience gained from it, as well as crafting with materials too far below your level.
❗ For each "tier" apart, EXP is halved. (e.g. at level 40(iron/gold tier), stone and diamond are halved, wood and netherite are quartered)
The only exception to this rule is that at level 80(netherite tier), diamond equipment does NOT halve in value.

Tips
Smithing is a resource-expensive skill to level up, but the first levels go by fast. To reach level 40 (iron/gold tier) you need approximately 1 stack of logs and 3 stacks of cobblestone, spent on crafting tools. (Lite configuration)

Perks
In the Lite configuration Smithing only offers generic quality improvements for your crafted equipment, as well as a couple new recipes. Leveling Smithing allows you to craft your own Tridents and Elytras.

❗ Classic, Plus, and Immersive

These configuration presets also allow you to tinker your tools further by improving its stats or adding certain upgrades to them.
Tinkering also grants more Smithing EXP based on the expensiveness of the ingredient


Enchanting 🎇

See Indepth Enchanting


Description
Enchanting is your proficiency in... Enchanting. The higher your skill in enchanting, the higher enchantment levels you are able to achieve. Eventually your enchantments will break vanilla boundaries.

How to gain EXP
You get experience through enchanting items. EXP is based on the rarity of these enchantments and their level. For example, Thorns III gives far more experience than Sharpness III.
You also get higher experience for higher levels. For example, getting Sharpness I three times rewards less EXP than getting Sharpness III in 1 go.
Lastly, you get experience for each EXP orb you spent.

Special Notes
❗ Enchanting experience is reduced greatly if you kill a lot of hyper-farmable mobs, such as Endermen, Guardians, Zombified Piglins.
I am aware there are other farms that avoid this debuff, I haven't implemented a better fix for it yet.

Tips
Even level 30 enchantments will have their strength greatly reduced, and so it is not recommended to level enchanting with 3rd level enchantments in the early game.
To save on experience, I recommend using 1st-2nd level enchantments until around level 50-ish.

Perks
Enchanting offers general skill improvements allowing you to get higher enchantments, as well as some utility stats like Experience Consumption Reduction (spend less EXP while enchanting), Lapis Consumption Reduction, Skill EXP Increase, Experience Orb Increase, etc.

Abilities:
> Hexblade
Usage: Swap Hand while holding a weapon to toggle
Description: Converts a fraction of your damage into higher, elemental damage. The damage type can be chosen and switched at a later time. Each hit with Hexblade active will cost a small amount of experience orbs


Alchemy ⚗

See Indepth Alchemy


Description
Alchemy is your proficiency in potion brewing. The higher your skill in alchemy, the more powerful your potions are able to get. Using alchemy you can brew potions much stronger than what you can attain in vanilla.
The Lite configuration also offers two new potion recipes for two other vanilla potion effects: Health Boost and Haste.
Health Boost = Awkward Potion + Sweet Berries
Haste = Awkward Potion + Nether Quartz

How to gain EXP
You get experience through potion brewing. You gain experience for every potion you brew, based on how rare the ingredient is. For example, using a ghast tear rewards much more exp than sugar. This process may be automated using hoppers, as long as the person last having placed- or interacted with the brewing stand is online.

Special Notes
If you're committed to leveling alchemy you're bound to brew a lot of potions you don't need. You can quickly empty bottles if you click with them on a cauldron.

Perks
Alchemy offers potion quality increases, brewing speed, ingredient consumption reduction, splash potion and lingering potion buffs, throwing speed, etc.

Abilities:
> Potion Merging
Usage: In your inventory, drag and drop a potion onto another with right-click.
Description: Potion merge allows you, as the name implies, to combine the effects of two potions into one. The potion will suffer a small reduction in duration when this is done.


Mining ⛏

Description
Mining is your proficiency in resource gathering from rock and ores. The higher your skill in mining, the more resources you'll be able to extract from them. Mining also offers buffs to blast mining, making them a far more useful and beneficial method of resource gathering.

How to gain EXP
You get experience through mining, specifically how many drops you get from a block. The more rare or difficult to mine a drop is, the more EXP it grants. Since EXP is based off of the drop amounts, using fortune will also grant you a lot more EXP. Using silk touch will grant about 2x drop EXP instead.

Perks
Mining offers drop multipliers, mining speed, furnace cooking speed, TNT blasting power, vein mining, drilling, etc.

Abilities:
>Vein Mining
Usage: Sneak while mining an ore block
Description: Instantly mines a single cluster of blocks. Blocks must be touching on their faces, edges, or corners to be considered connected.

>Drilling
Usage: Sneak and right-click while holding a pickaxe
Description: Briefly grants you a significant boost to mining speed. Has a cooldown


Woodcutting 🪓

Description
The higher your skill in woodcutting, the more resources you'll be able to extract from forests. Woodcutting also enables you to build more cheaply and rewards you with golden and crystal apples.

How to gain EXP
You get experience through woodcutting and stripping logs.

Perks
Woodcutting offers drop multipliers, woodcutting speed, more/better wood block recipes, tree capitator, rare drops from leaves, etc.<

Abilities:
>Tree Capitator
Usage: Sneak while cutting the base of a tree
Description: Instantly cuts down a tree, and rapidly decays its leaves afterwards.


Digging 🌍

Description
The higher your skill in digging, the more resources you'll be able to extract from grounds and sands. Digging also enables an alternative method of getting certain non-renewable resources, and much more accessible archaeology.

How to gain EXP
You get experience through digging and archaeology.

Perks
Woodcutting offers drop multipliers, woodcutting speed, more/better wood block recipes, tree capitator, rare drops from leaves, etc.<

Abilities:
>Tree Capitator
Usage: Sneak while cutting the base of a tree
Description: Instantly cuts down a tree, and rapidly decays its leaves afterwards.


Farming 🌾

Description
Farming is your proficiency in farming and lifestock keeping. The higher your skill in farming, the more food you'll be able to extract from crops and animals.

How to gain EXP
You get experience through farming and breeding animals. Like Mining, EXP is based on the drops of your crops/animals and not the destroying/killing of them, so the Looting and Fortune enchantments will help you get more EXP.

Perks
Farming offers drop multipliers, experience orb drops, damage vs animals, beekeeping buffs, instant harvesting, etc.

Abilities:
>Instant Harvest Usage: Right-click on a crop
Description: A quality-of-life perk that allows you to harvest and replant a crop without having to break it

>Field Harvest:
Usage: Sneak-right-click on a crop
Description: Harvests a large field of crops almost instantly


Fishing 🐟

Description
Fishing is your proficiency i- do I really need to explain this any more? The higher the skill the faster you fish, the more you catch, the less junk you fish up, etc.

How to gain EXP
You get experience by fishing. EXP is based on the rarity of the catch.

Perks
Fishing offers luck, speed, experience orb multipliers, equipment fishing and salvaging.
Fished equipment is typically not of great quality, but can be salvaged as an alternative means for renewable resources.


Light Weapons ⚔

Description
Light Weapons is your proficiency in fighting using light weaponry. The higher your skill in light weapons, the more damage you'll deal with them. Light weapons are the most defensive weapon class among light and heavy weapons, benefit from high attack speed, but lower damage.

How to gain EXP
You get experience by dealing damage to enemies. Experience is based on the damage you deal, not the amount of times you hit them or how much you kill.
❗ Repeatedly getting experience in the same area (chunk) greatly reduces experience gained after a certain amount of times. This is to nerf mob farms. This counter is chunk-specific, and resets after server restarts.

Special Notes
"Critical strikes" are different from vanilla critical strikes. Vanilla critical strikes which are done by falling while attacking are now referred to as "Power Attacks", which still do the usual 1.5x damage. Valhalla's critical strikes occur separately from this, which apply an additional damage multiplier.

Perks
Light Weapons offer parrying, damage, critical strikes, immunity reduction, weapon coating, etc.

Abilities:
> Parry
Usage: Right-Click while holding a light weapon
Description: After activation, if you get hit by a melee attack or projectile in a brief period after activation, you reduce (or negate) the damage you took and stun your attacker (if melee parried)

>Weapon Coating
Usage: Drag-and-drop a potion onto a light weapon in your inventory using right-click
Description: Applies the given potion effect to the weapon, allowing it to inflict damaged entities with said potion effect for a couple of hits. Effects are greatly reduced in duration.


Heavy Weapons ⚒

Description
Heavy Weapons is your proficiency in fighting using heavy weaponry. The higher your skill in heavy weapons, the more damage you'll deal with them. Heavy weapons are the most offensive weapon class among light and heavy weapons, benefit from high damage and knockback, but suffer in terms of attack speed.

How to gain EXP
You get experience by dealing damage to enemies. Experience is based on the damage you deal, not the amount of times you hit them or how much you kill.
❗ Repeatedly getting experience in the same area (chunk) greatly reduces experience gained after a certain amount of times. This is to nerf mob farms. This counter is chunk-specific, and resets after server restarts.

Special Notes
"Critical strikes" are different from vanilla critical strikes. Vanilla critical strikes which are done by falling while attacking are now referred to as "Power attacks", which still do the usual 1.5x damage. Valhalla's critical strikes occur separately from this, which apply an additional damage multiplier.

Perks
Heavy weapons offer enhanced power attacks, damage, critical strikes, armor penetration, weapon coating, etc.

Abilities:
>Weapon Coating
Usage: Drag-and-drop a potion onto a heavy weapon in your inventory using right-click
Description: Applies the given potion effect to the weapon, allowing it to inflict damaged entities with said potion effect for a couple of hits. Effects are greatly reduced in duration.


Archery 🏹

Description
Archery is your proficiency in ranged combat. The higher your skill in archery, the more damage you'll deal with bows and crossbows and the more accurate you can shoot. Archery is one of the hardest classes to get started in due to decreased accuracy, but offer some of the highest ranged damage numbers once leveled.

How to gain EXP
You get experience for every shot you hit, which further increases based on the damage you dealt with that shot AND the distance between you and the target.
❗ Repeatedly getting experience in the same area (chunk) greatly reduces experience gained after a certain amount of times. This is to nerf mob farms. This counter is chunk-specific, and resets after server restarts.

Special Notes
Damage is further influenced by your distance from the target, so short-ranged shorts do much less damage than long-ranged sniper shots. The Infinity enchantment is nerfed, making it so you deal 30% less damage with normal arrows. Custom arrows are not preserved with infinity, but it does provide an increased chance to not consume ammo.
Ammo preserved using the "decreased ammo consumption" stat cannot be picked up again.
When "ammo consumption reduction" is applied on a crossbow, it instantly reloads. This may be done up to 3 times in a row unless you have additional "crossbow magazine" stats.

Perks
Archery gives access to damage, accuracy, critical strikes, custom arrow recipes, ammo reduction, charged shots, etc.

Abilities:
> Charged Shot
Usage: Shift-Left click with a (cross)bow
Description: Grants you a number of charges. Shooting an arrow spends a charge and grants the shot additional damage, velocity, piercing, knockback, or other buffs.


Light Armor 🔹

Description
Light Armor represents how well you are able to protect yourself using less protective, but lighter armor. Light Armor doesn't slow you down as much as Heavy Armor and is better for the player that prefers staying mobile and being able to get away from situations easier, but is less effective against damage protection.

How to gain EXP
You gain EXP for every point of damage you take. This is before mitigations, so having an increased armor value does not decrease EXP. You gain a slight EXP multiplier bonus for each point of armor of the type you have. You gain additional EXP for every second you're in combat, and this exp is granted when leaving combat. All this experience is multiplied by the amount of pieces of light armor you're wearing.

Special Notes
By default, light armor slows you down for 3.75% per piece, or 15% with a full set. This movement speed penalty can be reduced, or removed entirely, through perk investment. Light armor does not provide any additional protections beyond armor value.

Perks
Light Armor provides armor bonusses, dodge chance, hunger consumption reduction, set bonusses, Adrenaline, etc.

Abilities:
>Adrenaline
Usage: Passive
Description: When your health hits a certain percentage threshold, Adrenaline is triggered, granting you various buffs that help you escape and recoup.


Heavy Armor 🔶

Description
Heavy Armor represents how well you are able to protect yourself using highly protective, but heavier armor. Heavy Armor significantly slows you down but is much better for the player that prefers staying in battle and dealing as much damage as they can, but will put you at a disadvantage should you ever need to retreat.

How to gain EXP
You gain EXP for every point of damage you take. This is before mitigations, so having an increased armor value does not decrease EXP. You gain a slight EXP multiplier bonus for each point of armor of the type you have. You gain additional EXP for every second you're in combat, and this exp is granted when leaving combat. All this experience is multiplied by the amount of pieces of heavy armor you're wearing.

Special Notes
By default, heavy armor slows you down for 7.5% per piece, or 30% with a full set. This movement speed penalty can be reduced through perk investment. Heavy armor provides an additional 5% projectile damage reduction, 2.5% melee damage reduction, 5% explosion resistance, 5% knockback reduction and 7.5% crit chance resistance for every piece of heavy armor worn.

Perks

Perks
Heavy Armor provides armor bonusses, damage reflection, health regeneration, set bonusses, Rage, etc.

Abilities:
>Rage
Usage: Passive
Description: When your health hits a certain percentage threshold, Rage is triggered, granting you various buffs that help you fight even more effectively and stay in battle longer.