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CommNet off, void noise played, but still chatters heard then and when #32

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Gordon-Dry opened this issue Apr 30, 2018 · 2 comments
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@Gordon-Dry
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Chatterer recognizes the loss of CommNet link and plays the void noise, but during the lack of a connection still the default chatters are played.

There is no exception in the log, it just happens.

It could' be because I use Kerbalism? (the new version no more has the "signal feature", so it works with stock CommNet)

@malnvenshorn
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Experiencing the same without Kerbalism mod.

@Beetlecat
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Beetlecat commented Jul 22, 2020

Just looping back to this after getting back into KSP.

Radio chatter continues with zero commlink connection, and even a single Kerbal on eva far from their craft.

Am using Kerbalism (+ KSP 1.10 Windows and a bunch of mods)

Taking a quick peek at the code, is the basic //Chatter section not first checking if(inRadioContact) like the other features are? The RemoteTech integration parts are/were, but nothing in the chatter section is. It's basically looking at button presses (for iva props) and crew counts, etc.

[edit]
NVM! It looks like the one-way chatter from craft or individual kerbals still plays as intended, but there's no reply if there's no connection!

WAD.

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