ControlState |
string |
State to which the job is transitioning; if control_state is identical to state, the job's state is stable. |
[optional] [default to null] |
CreateTime |
int32 |
The time the job was queued, in seconds since the epoch. |
[default to null] |
CurrentPhase |
int32 |
The current phase of the job. |
[optional] [default to null] |
Description |
string |
A text representation of the job. |
[optional] [default to null] |
EndTime |
int32 |
The time the job ended, in seconds since the Epoch. |
[optional] [default to null] |
Id |
int32 |
The ID of the job. |
[default to null] |
Impact |
string |
The current impact of the job. |
[default to null] |
Participants |
[]int32 |
The set of devids working on the job. |
[optional] [default to null] |
Paths |
[]string |
Paths for which the job was queued. |
[optional] [default to null] |
Policy |
string |
Current impact policy of the job. |
[default to null] |
Priority |
int32 |
Current priority of the job; lower numbers preempt higher numbers. |
[default to null] |
Progress |
string |
A text representation of the job's progress. |
[optional] [default to null] |
RetriesRemaining |
int32 |
The number of retries remaining if the job fails. |
[default to null] |
RunningTime |
int32 |
The number of seconds the job has executed. |
[optional] [default to null] |
StartTime |
int32 |
The time the job started, in seconds since the Epoch. |
[optional] [default to null] |
State |
string |
Current state of the job. |
[default to null] |
TotalPhases |
int32 |
The total number of phases of the job type. |
[default to null] |
Type_ |
string |
The job type. |
[default to null] |
WaitingOn |
int32 |
The ID of a job for which this job is waiting. |
[optional] [default to null] |
WaitingReason |
string |
The reason the job is waiting. |
[optional] [default to null] |