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High CPU load #38
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Hi Wiksnet. Yea, its in a broken branch for a reason. :). What is your testing method. What host? How do the numbers in AUv3 compare with the standalone app? Lets use this issue for further communication, but since this is on-going develop, I'll close this as an open issue. |
Hello Aure, Thank you.
ps...
It sound good in garageband/cubasis and cpu:0-1%, but when I'm adding a second auv3, then sound then the sound is very distorted. Here is private video - https://youtu.be/SDG_x2yAM9E and also issue with cpu load (this one from "broken" branch*, but for the master cpu load is actually same) |
Added project for test - https://github.com/Wiksnet/AudioKit-AUV3-Experiments ps>the main thing is not to click on the note twice, since I, as a test, made the oscillator initialization on note on |
Finally catch it - https://www.youtube.com/watch?v=vdrDd3WEmVo |
Yikes, we definitely got some issues don't we? I'll see what I can do. I think I see what is wrong with your experiment, I'll make a commit there directly. |
Thanks. Sure. I rather ran into two problems. 1st is a broken/hang sound like on the last video (used code from "broken" branch, nothing has been changed). And the second is that the sound from plugin1 comes out from a second pluging too. Even if I did not press the note on second. - The same issue actually I saw in the "experimentation" branch, in the "broken" branch it seems fixed. NEW update: |
Tested on iPad Pro 13 inch - CPU usage is about 30-45% in idle. And a lot more in the old iPads
Sound of AUv3 in 90% cases is late and goes crazy (I used code for auv3 from brokenV3) If I add two or more plugins, then CPU load 100% and sound is hang
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