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Build error on OSX. #4
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Seems like npm is pulling the windows branch? |
OK. Figured it out. npm doesn't have 0.2.0. I'll try with git. :) |
Ah, this is my mistake. I'm busy moving things to libuv so they can be cross platform, but I haven't pushed up to master yet or updated npm. Try the "mutex" branch. That's the bleeding edge so to speak. |
No prob. I am on the mutex branch. Got I am trying the simpletest.js and it errors out..
Looking through the debugger, if I break just before
I am looking at the native code. But I though I'd just let you know as well. Apologies the many updates, and the noobish qns. I am pretty new to JS, so just figuring my way out. |
i use mutex brach but meet error in macOSX lee-ui-MacBook-Pro:node-core-audio-mutex gbox3d$ node-gyp rebuild |
Also having trouble building Mutex branch on osx 10.8.3. notthetup, what changes did you make to get this to compile? I'd love to use this as it looks like this is the only package supporting audio input devices. Here's the console log: gyp info it worked if it ends with ok |
I'm sorry guys! I've been super busy over the last couple months, and I'm in the process of moving right now, so I haven't been able to get things working on the mutex branch. I'm really glad to see some excitement about this project, so it's floating back towards the top of my priority list. You can expect to see this working for unix systems (hopefully) in the next few weeks. |
Oops didn't mean to close... |
Try things now on master, I've done a bunch of work and things should be more functional. |
Hello,
I tried to install using npm
npm install node-core-audio
It failed in the
node-gyp rebuild
stage with this errorI am wondering why an OSX build is looking for SDKDDKVer.h file. Also I saw it trying to copy
portaudio_x86.dll
earlier. Some part of the windows code left over?The text was updated successfully, but these errors were encountered: