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ppu.py
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ppu.py
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import pygame
import numpy
import cpu
class Display:
display = numpy.zeros((144, 160), dtype=numpy.uint8, order='C')
background = numpy.zeros((256, 256), dtype=numpy.uint8)
window = numpy.zeros((256, 256), dtype=numpy.uint8)
palette = numpy.array([[185, 237, 186], [118, 196, 123], [49, 105, 64], [10, 38, 16]])
bg_palette = [0, 1, 2, 3]
obp0 = [0, 1, 2, 3]
obp1 = [0, 1, 2, 3]
def __init__(self, scaling_fact):
pygame.init()
self.scaling_fact = scaling_fact
self.win = pygame.display.set_mode((160 * scaling_fact, 144 * scaling_fact))
self.screen = pygame.Surface((160, 144))
pygame.display.set_caption("SillyGB")
cpu.memory[0xff44] = 0x90
def visualize_display(self):
self.load_display()
self.screen = pygame.surfarray.make_surface(self.palette[numpy.transpose(self.display)])
self.win.blit(pygame.transform.scale(self.screen, self.win.get_rect().size), (0, 0))
pygame.display.update()
def decode_tile(self, addr: int):
tile = cpu.memory[addr:addr+16]
decoded_tile = [[0 for _ in range(8)] for _ in range(8)]
for y in range(8):
byte1 = tile[y * 2]
byte2 = tile[y * 2 + 1]
for x in range(8):
bit1 = (byte1 >> (7 - x)) & 1
bit2 = (byte2 >> (7 - x)) & 1
decoded_tile[y][x] = (bit2 << 1) | bit1
return decoded_tile
def get_tiles(self):
tiles = []
if (cpu.memory[0xff40] & 16) != 0:
i = 0x8000
while i < 0x8800:
tiles.append(self.decode_tile(i))
i += 0x0010
else:
i = 0x9000
while i < 0x9800:
tiles.append(self.decode_tile(i))
i += 0x0010
i = 0x8800
while i < 0x9000:
tiles.append(self.decode_tile(i))
i += 0x0010
return tiles
def load_background(self):
tiles = self.get_tiles()
if (cpu.memory[0xff40] & 8) == 0:
bg_tiles = cpu.memory[0x9800:0x9c00]
else:
bg_tiles = cpu.memory[0x9c00:0xa000]
ti = 0
for y in range(32):
display_y = y << 3
for x in range(32):
display_x = x << 3
tile = tiles[bg_tiles[y * 32 + x]]
for y1 in range(8):
for x1 in range(8):
self.background[display_y + y1, display_x + x1] = self.bg_palette[tile[y1][x1]]
ti += 1
def load_window(self):
tiles = self.get_tiles()
if (cpu.memory[0xff40] & 64) == 0:
wn_tiles = cpu.memory[0x9800:0x9c00]
else:
wn_tiles = cpu.memory[0x9c00:0xa000]
ti = 0
for y in range(32):
display_y = y << 3
for x in range(32):
display_x = x << 3
tile = tiles[wn_tiles[y * 32 + x]]
for y1 in range(8):
for x1 in range(8):
self.window[display_y + y1, display_x + x1] = tile[y1][x1]
ti += 1
def load_sprites(self):
oam = cpu.memory[0xfe00:0xfea0]
return [oam[i:i + 4] for i in range(0, 160, 4)]
def load_display(self):
self.background.fill(0)
if cpu.memory[0xff40] & 1 != 0:
bg_pal = cpu.memory[0xff47]
self.bg_palette = [(bg_pal & 3), ((bg_pal & 12) >> 2), ((bg_pal & 48) >> 4), (bg_pal >> 6)]
self.load_background()
# Load on display
if cpu.memory[0xff40] & 128 != 0:
scy = cpu.memory[0xff42]
scx = cpu.memory[0xff43]
wy = cpu.memory[0xff4a]
wx = cpu.memory[0xff4b]
for y in range(144):
bgy = (y + scy) & 255
for x in range(160):
self.display[y, x] = self.background[bgy, (x + scx) & 255]
if cpu.memory[0xff40] & 2 != 0:
for sprites in self.load_sprites():
if 16 <= sprites[0] <= 159 and 8 <= sprites[1] <= 159:
obp0 = cpu.memory[0xff48]
obp1 = cpu.memory[0xff49]
sprite_tile = numpy.array(self.decode_tile(0x8000 | (sprites[2] << 4)))
# Y flip
if (sprites[3] >> 6) & 1 != 0:
sprite_tile = numpy.flipud(sprite_tile)
# X flip
if (sprites[3] >> 5) & 1 != 0:
sprite_tile = numpy.fliplr(sprite_tile)
# Palette
if (sprites[3] >> 4) & 1 != 0:
s_pal = [(obp1 & 3), ((obp1 & 12) >> 2), ((obp1 & 48) >> 4), (obp1 >> 6)]
else:
s_pal = [(obp0 & 3), ((obp0 & 12) >> 2), ((obp0 & 48) >> 4), (obp0 >> 6)]
for y in range(8):
for x in range(8):
if sprite_tile[y][x] != 0:
self.display[sprites[0] + y - 16, sprites[1] + x - 8] = s_pal[sprite_tile[y][x]]