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Fixed cheat functionality #1116

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merged 2 commits into from Aug 7, 2018

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commented Aug 7, 2018

The BXXXXXXX code for Gateshark was made so you could read pointers with your cheat codes, as some games store certain values in randomly assigned memory.

The original submission by TuxSH had the BXXXXXXX code do the same thing as the D300000 code. That is, to simply load the offset register with some value.

Hope this fix helps people get their codes working. Mine worked beautifully after the change!

tstambaugh92 added some commits Aug 7, 2018

Add files via upload
Fixed Functionality o BXXXXXXX codes
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Fixed indents
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commented Aug 7, 2018

Hope this gets merged in.. Now I dunno how many false positives I have had for both sharkive and my DB on codes that I have removed for being "broken" when in reality they might not of been.

@tstambaugh92 tstambaugh92 changed the title Fixed cheat functionaility Fixed cheat functionality Aug 7, 2018

@fincs fincs merged commit bc06b17 into AuroraWright:master Aug 7, 2018

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commented Aug 8, 2018

Another "bug" in the software for this is that cheats that don't require a button press only get used once. But since button presses still turn on cheats, I have to assume Luma is still running the cheat engine in the background the entire time correct?

I'd like to take a crack and making codes work constantly this weekend(work gets in the way between now and Friday). However, I don't want to do so if for some reason this design choice were intentional and the work would get rejected. Are constant codes that would allows for infinite items and invincibility as the original gateshark provides something you'd take if I got it working?

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commented Aug 8, 2018

Line 1154 looks like the code is only trying to constantly run cheats that are button activated. I feel like a hot fix modification to this might actually get it working. Since it's literally one line of code I'll try it tonight and post results. If the change it rejected the change is rejected I guess.

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