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Fixed cheat functionality #1117

Merged
merged 3 commits into from
Aug 9, 2018
Merged

Fixed cheat functionality #1117

merged 3 commits into from
Aug 9, 2018

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tstambaugh92
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Gateshark codes without key presses are intended to run forever. The way the code was previously written, only key combo cheats were run more than once, which breaks all sorts of infinite cheats like health, lives, magic, etc.

I tested these code changes and it fixed gateshark functionality. No decrease in performance from running more cheats was observed in the several games I tried. Cheats that still require a button press still work as well from my previous pull request.

The logic for renaming the function ApplyKeyCheats is simply that it now applies all cheats, as thats the point of this change.

@JourneyOver
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Hoping this gets merged in as usual, fixes for the cheat functionality are always good to have.

@Shadow322
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@fincs please push this git pull

@tstambaugh92
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I've had my kids testing it all day but I'm sure they want to make sure I didn't dick something up before accepting. Better safe than sorry.

@fincs fincs merged commit 2219b19 into LumaTeam:master Aug 9, 2018
@tstambaugh92
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Thanks for the merge fincs. Glad I could help out.

@fincs
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fincs commented Aug 9, 2018

( ͡° ͜ʖ ͡~)

@james-d-elliott
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Thank your quality assurance and UX departments, they also did a great job @tstambaugh92

Sahlo97 pushed a commit to Sahlo97/Luma3DS that referenced this pull request Dec 9, 2021
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5 participants