You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
UsdUvTexture shaders should implicitely ignore missing textures.
In the procedural we're forcing the arnold attribute "ignore_missing_textures" to be true for this shader, but this isn't done in the render delegate. This shows up in test_0175 in hydra mode
The text was updated successfully, but these errors were encountered:
UsdUvTexture shaders should implicitely ignore missing textures.
In the procedural we're forcing the arnold attribute "ignore_missing_textures" to be true for this shader, but this isn't done in the render delegate. This shows up in test_0175 in hydra mode
The text was updated successfully, but these errors were encountered: