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UsdUvTexture should ignore missing textures in hydra #1673

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sebastienblor opened this issue Sep 13, 2023 · 1 comment · Fixed by #1677
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UsdUvTexture should ignore missing textures in hydra #1673

sebastienblor opened this issue Sep 13, 2023 · 1 comment · Fixed by #1677
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@sebastienblor
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UsdUvTexture shaders should implicitely ignore missing textures.
In the procedural we're forcing the arnold attribute "ignore_missing_textures" to be true for this shader, but this isn't done in the render delegate. This shows up in test_0175 in hydra mode

@sebastienblor sebastienblor added the bug Something isn't working label Sep 13, 2023
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Issue synced internally to ARNOLD-14054

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