/
pivot_anim_sword.cfg
127 lines (111 loc) · 1.73 KB
/
pivot_anim_sword.cfg
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{
id: 'pivot_anim_sword',
prototype: ["pivot_anim_gun"],
animation: [
{
"@base": true,
accel_x: 0,
accel_y: 80,
pad: 3
},
/////////////
// CALIBUR //
/////////////
// FIRST SLASH //
{
"@base": true,
image: "pivot/sword/calibur.png",
solid_area: [3, 5, 18,30],
body_area: [3, 5, 18,30]
},
{
id: "calibur1",
rect: [ 2, 2,47,34],
attack_area: [10, 2,40,29],
frames: 4,
duration: 3,
},
{
id: "calibur1E",
rect: [198, 2,243,34],
frames: 3,
pad: 3,
duration: 4,
},
// SECOND SLASH //
{
"@base": true,
image: "pivot/sword/calibur.png",
solid_area: [3, 5, 18,30],
body_area: [3, 5, 18,30]
},
{
id: "calibur2",
rect: [ 2,38,47,70],
attack_area: [10, 4,46,27],
frames: 4,
pad: 3,
duration: 4,
},
{
id: "calibur2E",
rect: [198,38,243,70],
solid_area: [ 3, 5, 18,30],
frames: 4,
pad: 3,
duration: 3,
},
// THIRD SLASH //
{
"@base": true,
image: "pivot/sword/calibur.png",
solid_area: [12,21,27,46],
body_area: [12,21,27,46]
},
{
id: "calibur3S",
rect: [ 7,74,61,122],
frames: 2,
pad: 3,
duration: 4,
},
{
id: "calibur3",
rect: [123,74,177,122],
attack_area: [ 4, 3,55,48],
frames: 4,
pad: 3,
duration: 4,
},
{
id: "calibur3E",
rect: [297,74,351,122],
frames: 3,
pad: 3,
duration: 4,
},
// CHARGE //
{
id: "caliburCS",
rect: [ 7,74,61,122],
frames: 2,
pad: 3,
duration: 4,
},
{
id: "caliburC",
rect: [123,74,177,122],
attack_area: [ 4, 3,55,48],
frames: 4,
pad: 3,
duration: 4,
},
{
id: "caliburCE",
rect: [297,74,351,122],
frames: 3,
pad: 3,
duration: 4,
},
] // End of animation set
} // End of fil