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Adjust code base to efficiently use SkiaSharp 3.0 features. Avoid double conversion with SKMatrix44.
Use stable APIs for Metal rendering instead of reflection (only available in SkiaSharp 3.0)
Known issues with SkiaSharp 3.0 on Avalonia:
Bitmap drawing ignores interpolation mode, as we need to use new API with SKSamplingOptions to support that. paint.FilterQuality is a no-op.
Developers, who want to try SkiaSharp 3.0, need to manually include NativeAssets packages for their target platforms. It will be automatically solved once we remove 2.88 support. For example, for Linux it would be:
Is your feature request related to a problem? Please describe.
Tracking issue on SkiaSharp 3.0 support status.
11.x Timeline
12.0 Target
Known issues with SkiaSharp 3.0 on Avalonia:
paint.FilterQuality
is a no-op.The text was updated successfully, but these errors were encountered: