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Get error 'eglMakeCurrent failed with error EGL_BAD_MATCH (0x3009) #3042
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@ShahroozAnsari Did you find a way to work around this? public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions { UseGpu = true, UseEGL = true })
.With(new AvaloniaNativePlatformOptions { UseGpu = true, UseDeferredRendering = false })
.With(new MacOSPlatformOptions { ShowInDock = true })
.With(new Win32PlatformOptions
{
UseDeferredRendering = false,
AllowEglInitialization = true
})
.LogToDebug()
.UseReactiveUI(); |
This is still an issue on Avalonia UI 11 preview 4 (still working out all breaking changes 4=>5) OS: Debian Bullseye kmscube running without issues 60 frames / sec I do see there has been some discussion about it in this topic: https://forums.raspberrypi.com/viewtopic.php?t=243707 If this is not the same issue I would gladly open another issue. |
Some extra info:
with error: `Avalonia.OpenGL.OpenGlException: eglCreateWindowSurface failed with error EGL_BAD_MATCH (0x3009) |
|
I get Avalonia.OpenGL.OpenGlException: 'eglMakeCurrent failed with error EGL_BAD_MATCH (0x3009) Error while Start App.
this is my start up config code
I try installed Avalonia.Angle.Natives and Avalonia.Angle.Windows.Natives but nothing changed
I
my Os is win
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