-
Notifications
You must be signed in to change notification settings - Fork 12
/
Player.ts
213 lines (171 loc) · 5.47 KB
/
Player.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
import { Prop, Vehicle, Entity, Model, Color } from '..';
import cfx, { StateBagChangeHandler } from '../cfx';
import { Ped } from './';
export class Player {
private handle: number;
private ped: Ped | undefined;
private pvp = false;
private stateBagCookies: number[] = [];
public static fromPedHandle(handle: number): Player {
return new Player(NetworkGetPlayerIndexFromPed(handle));
}
public static fromServerId(serverId: number): Player {
return new Player(GetPlayerFromServerId(serverId));
}
/**
* @param handle the player handle, or if on the server, their source.
*/
constructor(handle: number) {
this.handle = handle;
if (!IsDuplicityVersion()) {
this.PvPEnabled = true;
}
}
public get Handle(): number {
return this.handle;
}
/**
* This is here for compatibility with older versions.
*/
public get Character(): Ped {
return this.Ped;
}
public get Ped(): Ped {
const handle = GetPlayerPed(this.handle);
if (typeof this.ped === 'undefined' || handle !== this.ped.Handle) {
this.ped = new Ped(handle);
}
return this.ped;
}
public get ServerId(): number {
return GetPlayerServerId(this.handle);
}
public get State(): StateBagInterface {
return cfx.Player(this.ServerId).state;
}
public AddStateBagChangeHandler(
keyFilter: string | null,
handler: StateBagChangeHandler,
): number {
// keyFilter is casted to any because it can take a null value.
/* eslint-disable @typescript-eslint/no-explicit-any */
const cookie = AddStateBagChangeHandler(keyFilter as any, `player:${this.ServerId}`, handler);
this.stateBagCookies.push(cookie);
return cookie;
}
/**
* A short hand function for AddStateBagChangeHandler, this gets automatically cleaned up on entity deletion.
* @param keyFilter the key to filter for or null
* @param handler the function to handle the change
* @returns a cookie to be used in RemoveStateBagChangeHandler
*/
public listenForStateChange(keyFilter: string | null, handler: StateBagChangeHandler): number {
return this.AddStateBagChangeHandler(keyFilter, handler);
}
public removeStateListener(tgtCookie: number): void {
this.stateBagCookies = this.stateBagCookies.filter(cookie => {
const isCookie = cookie == tgtCookie;
if (isCookie) RemoveStateBagChangeHandler(cookie);
return isCookie;
});
}
public removeAllStateListeners(): void {
for (const cookie of this.stateBagCookies) {
RemoveStateBagChangeHandler(cookie);
}
}
public get Name(): string {
return GetPlayerName(this.handle);
}
public get PvPEnabled(): boolean {
return this.pvp;
}
public set PvPEnabled(value: boolean) {
NetworkSetFriendlyFireOption(value);
SetCanAttackFriendly(this.Character.Handle, value, value);
this.pvp = value;
}
public get IsDead(): boolean {
return IsPlayerDead(this.handle);
}
// Should this even be here?
// public set DisableFiring(value: boolean) {
// DisablePlayerFiring(this.handle, value);
// }
public get EntityPlayerIsAimingAt(): Ped | Vehicle | Prop | null {
const [entityHit, entity] = GetEntityPlayerIsFreeAimingAt(this.handle);
if (entityHit) {
return Entity.fromHandle(entity);
}
return null;
}
public get StealthNoise(): number {
return GetPlayerCurrentStealthNoise(this.handle);
}
public get FakeWantedLevel(): number {
return GetPlayerFakeWantedLevel(this.handle);
}
public get PlayerGroup(): number {
return GetPlayerGroup(this.handle);
}
public get HasReserveParachute(): boolean {
return GetPlayerHasReserveParachute(this.handle);
}
public get HealthRechargeLimit(): number {
return GetPlayerHealthRechargeLimit(this.handle);
}
public get IsInvincible(): boolean {
if (IsDuplicityVersion()) {
return GetPlayerInvincible(this.handle);
} else {
return GetPlayerInvincible_2(this.handle);
}
}
public get MaxArmor(): number {
return GetPlayerMaxArmour(this.handle);
}
public get ParachuteModelOverride(): Model {
return new Model(GetPlayerParachuteModelOverride(this.handle));
}
public get ParachutePackTintIndex(): number {
return GetPlayerParachutePackTintIndex(this.handle);
}
public get ParachuteTintIndex(): number {
return GetPlayerParachuteTintIndex(this.handle);
}
public get ParachuteColorTrailColor(): Color {
return Color.fromArray(GetPlayerParachuteSmokeTrailColor(this.handle));
}
public get ReserveParachuteModelOverride(): Model {
return new Model(GetPlayerReserveParachuteModelOverride(this.handle));
}
public get ReserveParachuteTintIndex(): number {
return GetPlayerReserveParachuteTintIndex(this.handle);
}
public get PlayerRgbColour(): Color {
return Color.fromArray(GetPlayerRgbColour(this.handle));
}
public get Stamina(): number {
return GetPlayerSprintStaminaRemaining(this.handle);
}
public get SprintTimeRemaining(): number {
return GetPlayerSprintStaminaRemaining(this.handle);
}
/**
* The players melee target?
*/
public get TargetEntity(): Ped | Vehicle | Prop | null {
const [entityHit, entity] = GetPlayerTargetEntity(this.handle);
if (entityHit) {
return Entity.fromHandle(entity);
}
return null;
}
public get Team(): number {
return GetPlayerTeam(this.handle);
}
// GetPlayerUnderwaterTimeRemaining
public CanPedHearPlayer(ped: Ped): boolean {
return CanPedHearPlayer(this.handle, ped.Handle);
}
}