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Vehicle.ts
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Vehicle.ts
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import {
Entity,
Ped,
VehicleDoorCollection,
VehicleModCollection,
VehicleWheelCollection,
VehicleWindowCollection,
} from './';
import {
RadioStation,
VehicleClass,
VehicleLandingGearState,
VehicleLockStatus,
VehicleRoofState,
VehicleSeat,
} from '../enums';
import { Model } from '../Model';
import { Game } from '../Game';
import { Vector3 } from '../utils';
export class Vehicle extends Entity {
public static getModelDisplayName(vehicleModel: Model): string {
return GetDisplayNameFromVehicleModel(vehicleModel.Hash);
}
public static getModelClass(vehicleModel: Model): VehicleClass {
return GetVehicleClassFromName(vehicleModel.Hash);
}
public static getClassDisplayName(vehicleClass: VehicleClass): string {
return `VEH_CLASS_${vehicleClass}`;
}
public static exists(vehicle: Vehicle): boolean {
return typeof vehicle !== 'undefined' && vehicle.exists();
}
private _doors: VehicleDoorCollection | undefined;
private _mods: VehicleModCollection | undefined;
private _wheels: VehicleWheelCollection | undefined;
private _windows: VehicleWindowCollection | undefined;
constructor(handle: number) {
super(handle);
}
public exists(): boolean {
return super.exists() && GetEntityType(this.handle) === 2;
}
public get DisplayName(): string {
return Vehicle.getModelDisplayName(this.Model);
}
public get ClassDisplayName(): string {
return Vehicle.getClassDisplayName(this.ClassType);
}
public get NumberPlate(): string {
return GetVehicleNumberPlateText(this.handle);
}
public set NumberPlate(value: string) {
SetVehicleNumberPlateText(this.handle, value.substring(0, 8));
}
public get ClassType(): VehicleClass {
return GetVehicleClass(this.handle);
}
public get BodyHealth(): number {
return GetVehicleBodyHealth(this.handle);
}
public set BodyHealth(value: number) {
SetVehicleBodyHealth(this.handle, value);
}
public get EngineHealth(): number {
return GetVehicleEngineHealth(this.handle);
}
public set EngineHealth(value: number) {
SetVehicleEngineHealth(this.handle, value);
}
public get PetrolTankHealth(): number {
return GetVehiclePetrolTankHealth(this.handle);
}
public set PetrolTankHealth(value: number) {
SetVehiclePetrolTankHealth(this.handle, value);
}
public get FuelLevel(): number {
return GetVehicleFuelLevel(this.handle);
}
public set FuelLevel(value: number) {
SetVehicleFuelLevel(this.handle, value);
}
public get OilLevel(): number {
return GetVehicleOilLevel(this.handle);
}
public set OilLevel(value: number) {
SetVehicleOilLevel(this.handle, value);
}
public get Gravity(): number {
return GetVehicleGravityAmount(this.handle);
}
public set Gravity(value: number) {
SetVehicleGravityAmount(this.handle, value);
}
public get IsEngineRunning(): boolean {
return GetIsVehicleEngineRunning(this.handle);
}
public set IsEngineRunning(value: boolean) {
SetVehicleEngineOn(this.handle, value, true, true);
}
public get IsEngineStarting(): boolean {
return IsVehicleEngineStarting(this.handle);
}
public set IsEngineStarting(value: boolean) {
if ((this.IsEngineStarting || this.IsEngineRunning) && value) {
return;
}
SetVehicleEngineOn(this.handle, value, !value, true);
}
public get IsRadioEnabled(): boolean {
if (Game.Player.Character.isInVehicle(this)) {
return IsPlayerVehicleRadioEnabled();
}
return false;
}
public set IsRadioEnabled(value: boolean) {
SetVehicleRadioEnabled(this.handle, value);
}
public set RadioStation(value: RadioStation) {
this.IsRadioEnabled = true;
SetVehRadioStation(this.handle, value);
}
public get Speed(): number {
return GetEntitySpeed(this.handle);
}
public set Speed(value: number) {
if (this.Model.IsTrain) {
SetTrainSpeed(this.handle, value);
SetTrainCruiseSpeed(this.handle, value);
} else {
SetVehicleForwardSpeed(this.handle, value);
}
}
public get WheelSpeed(): number {
return GetVehicleDashboardSpeed(this.handle);
}
public get Acceleration(): number {
return GetVehicleCurrentAcceleration(this.handle);
}
public get CurrentRPM(): number {
return GetVehicleCurrentRpm(this.handle);
}
public set CurrentRPM(value: number) {
SetVehicleCurrentRpm(this.handle, value);
}
public get HighGear(): number {
return GetVehicleHighGear(this.handle);
}
public set HighGear(value: number) {
SetVehicleHighGear(this.handle, value);
}
public get CurrentGear(): number {
return GetVehicleCurrentGear(this.handle);
}
public get SteeringAngle(): number {
return GetVehicleSteeringAngle(this.handle);
}
public set SteeringAngle(value: number) {
SetVehicleSteeringAngle(this.handle, value);
}
public get SteeringScale(): number {
return GetVehicleSteeringScale(this.handle);
}
public set SteeringScale(value: number) {
SetVehicleSteeringScale(this.handle, value);
}
public get IsAlarmSet(): boolean {
return IsVehicleAlarmSet(this.handle);
}
public set IsAlarmSet(value: boolean) {
SetVehicleAlarm(this.handle, value);
}
public get IsAlarmSounding(): boolean {
return IsVehicleAlarmActivated(this.handle);
}
public get AlarmTimeLeft(): number {
return GetVehicleAlarmTimeLeft(this.handle);
}
public set AlarmTimeLeft(value: number) {
SetVehicleAlarmTimeLeft(this.handle, value);
}
public startAlarm(): void {
StartVehicleAlarm(this.handle);
}
public get IsSirenActive(): boolean {
return IsVehicleSirenOn(this.handle);
}
public set IsSirenActive(value: boolean) {
SetVehicleSiren(this.handle, value);
}
public set IsSirenSilent(value: boolean) {
DisableVehicleImpactExplosionActivation(this.handle, value);
}
public soundHorn(duration: number): void {
StartVehicleHorn(this.handle, duration, Game.generateHash('HELDDOWN'), false);
}
public get IsWanted(): boolean {
return IsVehicleWanted(this.handle);
}
public set IsWanted(value: boolean) {
SetVehicleIsWanted(this.handle, value);
}
public set ProvidesCover(value: boolean) {
SetVehicleProvidesCover(this.handle, value);
}
public set DropsMoneyOnExplosion(value: boolean) {
SetVehicleCreatesMoneyPickupsWhenExploded(this.handle, value);
}
public get PreviouslyOwnedByPlayer(): boolean {
return IsVehiclePreviouslyOwnedByPlayer(this.handle);
}
public set PreviouslyOwnedByPlayer(value: boolean) {
SetVehicleHasBeenOwnedByPlayer(this.handle, value);
}
public get NeedsToBeHotwired(): boolean {
return IsVehicleNeedsToBeHotwired(this.handle);
}
public set NeedsToBeHotwired(value: boolean) {
SetVehicleNeedsToBeHotwired(this.handle, value);
}
public get AreLightsOn(): boolean {
return GetVehicleLightsState(this.handle)[0];
}
public set AreLightsOn(value: boolean) {
SetVehicleLights(this.handle, value ? 3 : 4);
}
public get AreHighBeamsOn(): boolean {
return GetVehicleLightsState(this.handle)[1];
}
public set AreHighBeamsOn(value: boolean) {
SetVehicleFullbeam(this.handle, value);
}
public get IsInteriorLightOn(): boolean {
return IsVehicleInteriorLightOn(this.handle);
}
public set IsInteriorLightOn(value: boolean) {
SetVehicleInteriorlight(this.handle, value);
}
public get IsSearchLightOn(): boolean {
return IsVehicleSearchlightOn(this.handle);
}
public set IsSearchLightOn(value: boolean) {
SetVehicleSearchlight(this.handle, value, false);
}
public get IsTaxiLightOn(): boolean {
return IsTaxiLightOn(this.handle);
}
public set IsTaxiLightOn(value: boolean) {
SetTaxiLights(this.handle, value);
}
public get IsLeftIndicatorLightOn(): boolean {
const val = GetVehicleIndicatorLights(this.handle);
return val === 1 || val === 3;
}
public set IsLeftIndicatorLightOn(value: boolean) {
SetVehicleIndicatorLights(this.handle, 1, value);
}
public get IsRightIndicatorLightOn(): boolean {
return GetVehicleIndicatorLights(this.handle) >= 2;
}
public set IsRightIndicatorLightOn(value: boolean) {
SetVehicleIndicatorLights(this.handle, 0, value);
}
public get IsHandbrakeForcedOn(): boolean {
return GetVehicleHandbrake(this.handle);
}
public set IsHandbrakeForcedOn(value: boolean) {
SetVehicleHandbrake(this.handle, value);
}
public set AreBrakeLightsOn(value: boolean) {
SetVehicleBrakeLights(this.handle, value);
}
public set LightsMultiplier(value: number) {
SetVehicleLightMultiplier(this.handle, value);
}
public set CanBeVisiblyDamaged(value: boolean) {
SetVehicleCanBeVisiblyDamaged(this.handle, value);
}
public set Strong(toggle: boolean) {
SetVehicleStrong(this.handle, toggle);
}
public set CanBreak(toggle: boolean) {
SetVehicleCanBreak(this.handle, toggle);
}
public get IsDamaged(): boolean {
return IsVehicleDamaged(this.handle);
}
public get IsDriveable(): boolean {
return IsVehicleDriveable(this.handle, false);
}
public set IsDriveable(value: boolean) {
SetVehicleUndriveable(this.handle, !value);
}
public get IsEngineOnFire(): boolean {
return IsVehicleEngineOnFire(this.handle);
}
public get HasRoof(): boolean {
return DoesVehicleHaveRoof(this.handle);
}
public get IsLeftHeadLightBroken(): boolean {
return GetIsLeftVehicleHeadlightDamaged(this.handle);
}
public get IsRightHeadLightBroken(): boolean {
return GetIsRightVehicleHeadlightDamaged(this.handle);
}
public get IsRearBumperBrokenOff(): boolean {
return IsVehicleBumperBrokenOff(this.handle, false);
}
public get IsFrontBumperBrokenOff(): boolean {
return IsVehicleBumperBrokenOff(this.handle, true);
}
public set IsAxlesStrong(value: boolean) {
SetVehicleHasStrongAxles(this.handle, value);
}
public set CanEngineDegrade(value: boolean) {
SetVehicleEngineCanDegrade(this.handle, value);
}
public set EnginePowerMultiplier(value: number) {
SetVehicleEnginePowerMultiplier(this.handle, value);
}
public set EngineTorqueMultiplier(value: number) {
SetVehicleEngineTorqueMultiplier(this.handle, value);
}
public get LandingGearState(): VehicleLandingGearState {
return GetLandingGearState(this.handle);
}
public set LandingGearState(value: VehicleLandingGearState) {
SetVehicleLandingGear(this.handle, value);
}
public get RoofState(): VehicleRoofState {
return GetConvertibleRoofState(this.handle);
}
public set RoofState(value: VehicleRoofState) {
switch (value) {
case VehicleRoofState.Closed:
RaiseConvertibleRoof(this.handle, true);
RaiseConvertibleRoof(this.handle, false);
break;
case VehicleRoofState.Closing:
RaiseConvertibleRoof(this.handle, false);
break;
case VehicleRoofState.Opened:
LowerConvertibleRoof(this.handle, true);
LowerConvertibleRoof(this.handle, false);
break;
case VehicleRoofState.Opening:
LowerConvertibleRoof(this.handle, false);
break;
}
}
public get LockStatus(): VehicleLockStatus {
return GetVehicleDoorLockStatus(this.handle);
}
public set LockStatus(value: VehicleLockStatus) {
SetVehicleDoorsLocked(this.handle, value);
}
public get MaxBraking(): number {
return GetVehicleMaxBraking(this.handle);
}
public get MaxTraction(): number {
return GetVehicleMaxTraction(this.handle);
}
public get IsOnAllWheels(): boolean {
return IsVehicleOnAllWheels(this.handle);
}
public get IsStopped(): boolean {
return IsVehicleStopped(this.handle);
}
public get IsStoppedAtTrafficLights(): boolean {
return IsVehicleStoppedAtTrafficLights(this.handle);
}
public get IsStolen(): boolean {
return IsVehicleStolen(this.handle);
}
public set IsStolen(value: boolean) {
SetVehicleIsStolen(this.handle, value);
}
public get IsConvertible(): boolean {
return IsVehicleAConvertible(this.handle, false);
}
public set IsBurnoutForced(value: boolean) {
SetVehicleBurnout(this.handle, value);
}
public get IsInBurnout(): boolean {
return IsVehicleInBurnout(this.handle);
}
public get Driver(): Ped {
return this.getPedOnSeat(VehicleSeat.Driver);
}
public get Occupants(): Ped[] {
const driver = this.Driver;
if (!Ped.exists(driver)) {
return this.Passengers;
}
return [driver, ...this.Passengers];
}
public get Passengers(): Ped[] {
const passengerCount = this.PassengerCount;
if (passengerCount === 0) {
return [];
}
const result = [];
for (let i = 0; i < this.PassengerCapacity; i++) {
if (!this.isSeatFree(i)) {
result.push(this.getPedOnSeat(i));
if (result.length === passengerCount) {
break;
}
}
}
return result;
}
public get Doors(): VehicleDoorCollection {
if (!this._doors) {
this._doors = new VehicleDoorCollection(this);
}
return this._doors;
}
public get Mods(): VehicleModCollection {
if (!this._mods) {
this._mods = new VehicleModCollection(this);
}
return this._mods;
}
public get Wheels(): VehicleWheelCollection {
if (!this._wheels) {
this._wheels = new VehicleWheelCollection(this);
}
return this._wheels;
}
public get Windows(): VehicleWindowCollection {
if (!this._windows) {
this._windows = new VehicleWindowCollection(this);
}
return this._windows;
}
public extraExists(extra: number): boolean {
return DoesExtraExist(this.handle, extra);
}
public isExtraOn(extra: number): boolean {
return this.extraExists(extra) ? IsVehicleExtraTurnedOn(this.handle, extra) : false;
}
public toggleExtra(extra: number, toggle: boolean): void {
if (this.extraExists(extra)) {
SetVehicleExtra(this.handle, extra, !toggle);
}
}
public getPedOnSeat(seat: VehicleSeat): Ped {
return new Ped(GetPedInVehicleSeat(this.handle, seat));
}
public isSeatFree(seat: VehicleSeat): boolean {
return IsVehicleSeatFree(this.handle, seat);
}
public wash(): void {
this.DirtLevel = 0;
}
public get DirtLevel(): number {
return GetVehicleDirtLevel(this.handle);
}
public set DirtLevel(value: number) {
SetVehicleDirtLevel(this.handle, value);
}
public placeOnGround(): void {
SetVehicleOnGroundProperly(this.handle);
}
public repair(): void {
SetVehicleFixed(this.handle);
}
public explode(): void {
ExplodeVehicle(this.handle, true, false);
}
public explodeNetworked(): void {
NetworkExplodeVehicle(this.handle, true, false, false);
}
public get CanTiresBurst(): boolean {
return GetVehicleTyresCanBurst(this.handle);
}
public set CanTiresBurst(value: boolean) {
SetVehicleTyresCanBurst(this.handle, value);
}
public set CanWheelsBreak(value: boolean) {
SetVehicleWheelsCanBreak(this.handle, value);
}
public set CanDeformWheels(value: boolean) {
SetVehicleCanDeformWheels(this.handle, value);
}
public get HasBombBay(): boolean {
return this.Bones
? this.Bones.hasBone('door_hatch_1') && this.Bones.hasBone('door_hatch_r')
: false;
}
public openBombBay(): void {
if (this.HasBombBay) {
OpenBombBayDoors(this.handle);
}
}
public closeBombBay(): void {
if (this.HasBombBay) {
CloseBombBayDoors(this.handle);
}
}
public setHeliYawPitchRollMult(mult: number): void {
if (this.Model.IsHelicopter && mult >= 0 && mult <= 1) {
SetHelicopterRollPitchYawMult(this.handle, mult);
}
}
public set TowingCraneRaisedAmount(value: number) {
SetTowTruckCraneHeight(this.handle, value);
}
public get TowedVehicle(): Vehicle {
return new Vehicle(GetEntityAttachedToTowTruck(this.handle));
}
public towVehicle(vehicle: Vehicle, rear: boolean): void {
AttachVehicleToTowTruck(this.handle, vehicle.Handle, rear, 0, 0, 0);
}
public detachFromTowTruck(): void {
DetachVehicleFromAnyTowTruck(this.handle);
}
public detachTowedVehicle(): void {
const vehicle = this.TowedVehicle;
if (Vehicle.exists(this.TowedVehicle)) {
DetachVehicleFromTowTruck(this.handle, vehicle.Handle);
}
}
public deform(position: Vector3, damageAmount: number, radius: number): void {
SetVehicleDamage(this.handle, position.x, position.y, position.z, damageAmount, radius, false);
}
public get PassengerCapacity(): number {
return GetVehicleMaxNumberOfPassengers(this.handle);
}
public get PassengerCount(): number {
return GetVehicleNumberOfPassengers(this.handle);
}
public set RespotTimer(time: number) {
SetNetworkVehicleRespotTimer(this.NetworkId, time);
}
}