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Weapon.ts
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Weapon.ts
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import { WeaponComponentCollection } from '../weaponComponent/WeaponComponentCollection';
import { Ped } from '../models';
import { AmmoType, WeaponHash } from '../hashes';
import { WeaponDisplayNameByHash } from './WeaponDisplayNameByHash';
import { Game } from '../Game';
import { Model } from '../Model';
import { WeaponTint } from './WeaponTint';
import { WeaponGroup } from './WeaponGroup';
import { WeaponLivery } from './WeaponLivery';
import { WeaponLiveryColor } from './WeaponLiveryColor';
import { WeaponHudStats } from './WeaponHudStats';
import { enumValues } from '../utils';
import { Mk2WeaponHash } from './Mk2WeaponHash';
import { WeaponComponentHash } from '../weaponComponent';
import { WeaponComponentHashesByWeaponHash } from '../weaponComponent/WeaponComponentHashesByWeaponHash';
/**
* ped weapon
*
*/
export class Weapon {
private readonly owner: Ped;
private readonly components: WeaponComponentCollection;
private readonly hash: WeaponHash;
constructor(owner: Ped, hash: WeaponHash) {
this.owner = owner;
this.hash = hash;
this.components = new WeaponComponentCollection(this.owner, this);
}
/**
* weapon components
*
* @constructor
*/
public get Components(): WeaponComponentCollection {
return this.components;
}
/**
* weapon hash
*
* @constructor
*/
public get Hash(): WeaponHash {
return this.hash;
}
/**
* check ped is unarmed or not
*
* @constructor
*/
public get IsUnarmed(): boolean {
return this.hash === WeaponHash.Unarmed;
}
/**
* Check if the ped has the current weapon.
*
* @constructor
*/
public get IsPresent(): boolean {
if (this.IsUnarmed) {
return true;
}
return HasPedGotWeapon(this.owner.Handle, this.hash, false);
}
/**
* get weapon display name / label
*
* @constructor
*/
public get DisplayName(): string {
return Weapon.getDisplayNameFromHash(this.hash) ?? 'WCT_INVALID';
}
/**
* get weapon localized name
*
* @constructor
*/
public get LocalizedName(): string {
return Game.getGXTEntry(this.DisplayName);
}
/**
* get weapon model
*
* @constructor
*/
public get Model(): Model {
return new Model(GetWeapontypeModel(this.hash));
}
/**
* get weapon tint
*
* @constructor
*/
public get Tint(): WeaponTint {
return GetPedWeaponTintIndex(this.owner.Handle, this.hash);
}
/**
* set weapon tint
*
* @param tint
* @constructor
*/
public set Tint(tint: WeaponTint) {
SetPedWeaponTintIndex(this.owner.Handle, this.hash, tint);
}
/**
* get weapon group
*
* @constructor
*/
public get Group(): WeaponGroup {
return GetWeapontypeGroup(this.hash);
}
/**
* get weapon ammo type
*
* @constructor
*/
public get AmmoType(): AmmoType {
return GetPedAmmoTypeFromWeapon(this.owner.Handle, this.hash);
}
/**
* get weapon ammo count
*
* @constructor
*/
public get Ammo(): number {
if (this.IsUnarmed) {
return 1;
}
if (!this.IsPresent) {
return GetPedAmmoByType(this.owner.Handle, this.AmmoType);
}
return GetAmmoInPedWeapon(this.owner.Handle, this.hash);
}
/**
* set weapon ammo count
*
* @param count
* @constructor
*/
public set Ammo(count: number) {
if (this.IsUnarmed) {
return;
}
if (this.IsPresent) {
SetPedAmmo(this.owner.Handle, this.hash, count);
} else {
GiveWeaponToPed(this.owner.Handle, this.hash, count, false, true);
}
}
/**
* get weapon max ammo
*
* @constructor
*/
public get MaxAmmo(): number {
if (this.IsUnarmed) {
return 1;
}
// GetMaxAmmo
// https://docs.fivem.net/natives/?_0xDC16122C7A20C933
// noinspection UnnecessaryLocalVariableJS
const amount: number = Citizen.invokeNative(
'0xDC16122C7A20C933',
this.owner.Handle,
this.hash,
Citizen.pointerValueInt(),
Citizen.resultAsInteger(),
);
return amount;
}
/**
* get weapon max ammo in clip
*
* @constructor
*/
public get MaxAmmoInClip(): number {
if (this.IsUnarmed) {
return 1;
}
if (!this.IsPresent) {
return 0;
}
return GetMaxAmmoInClip(this.owner.Handle, this.hash, true);
}
/**
* get weapon default clip size
*
* @constructor
*/
public get DefaultClipSize(): number {
return GetWeaponClipSize(this.hash);
}
/**
* toggle weapon infinite ammo
*
* @param toggle
* @constructor
*/
public set InfiniteAmmo(toggle: boolean) {
if (this.IsUnarmed) {
return;
}
SetPedInfiniteAmmo(this.owner.Handle, toggle, this.hash);
}
/**
* toggle ped infinite ammo clip on all weapons
*
* @param toggle
* @constructor
*/
public set InfiniteAmmoClip(toggle: boolean) {
SetPedInfiniteAmmoClip(this.owner.Handle, toggle);
}
/**
* check weapon can use on parachute
*
* @constructor
*/
public get CanUseOnParachute(): boolean {
return CanUseWeaponOnParachute(this.hash);
}
/**
* Check weapon is Mk2 or not
*
* @constructor
*/
public get IsMk2(): boolean {
return Array.from(enumValues(Mk2WeaponHash)).some(x => (x as number) === (this.hash as number));
}
/**
* set weapon livery, only work for Mk2 weapon
*
* @param liveryId
* @param colorId
*/
public setLivery(liveryId: WeaponLivery, colorId: WeaponLiveryColor): void {
if (!this.IsMk2) {
console.log(`[ERROR]${this.setLivery.name} failed. Reason: non-Mk2 weapon`);
return;
}
const component = this.Components.getMk2CamoComponent(liveryId);
if (component.IsInvalid) {
console.log(`[ERROR]${this.setLivery.name} failed. Reason: invalid liveryId/Component`);
return;
}
component.Active = true;
SetPedWeaponLiveryColor(this.owner.Handle, this.hash, component.ComponentHash, colorId);
}
/**
* get weapon hud stats
*
* @constructor
*/
public get HudStats(): WeaponHudStats | undefined {
return WeaponHudStats.get(this.hash);
}
/**
* get weapon display name / label by hash
*
* @param hash
*/
public static getDisplayNameFromHash(hash: WeaponHash): string {
if (!hash) {
return 'WT_INVALID';
}
return WeaponDisplayNameByHash.get(hash) ?? 'WCT_INVALID';
}
/**
* get component hashes belongs to weapon
*
* @param hash
*/
public static getWeaponComponentHashes(hash: WeaponHash): WeaponComponentHash[] {
const hashes = WeaponComponentHashesByWeaponHash.get(hash);
if (!hashes) {
return [];
}
return [...hashes];
}
}