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AziAudio2010.vcxproj
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AziAudio2010.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{835979AC-BC6A-45B7-A513-8EEE79B443DE}</ProjectGuid>
<RootNamespace>AziAudio</RootNamespace>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)PropertySheets\$(Platform).props" />
<Import Project="$(SolutionDir)PropertySheets\$(Configuration).props" />
</ImportGroup>
<PropertyGroup Label="Configuration">
<IntDir>$(SolutionDir)Build\$(Platform)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)Target\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>$(SolutionDir)3rd Party\directx\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32'">$(SolutionDir)3rd Party\directx\lib\x86</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='x64'">$(SolutionDir)3rd Party\directx\lib\x64</AdditionalLibraryDirectories>
<AdditionalDependencies>dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="audiohle.h" />
<ClInclude Include="AudioSpec.h" />
<ClInclude Include="common.h" />
<ClInclude Include="Configuration.h" />
<ClInclude Include="DirectSoundDriver.h" />
<ClInclude Include="DirectSoundDriverLegacy.h" />
<ClInclude Include="Mupen64plusHLE\arithmetics.h" />
<ClInclude Include="Mupen64plusHLE\audio.h" />
<ClInclude Include="Mupen64plusHLE\common.h" />
<ClInclude Include="Mupen64plusHLE\hle.h" />
<ClInclude Include="Mupen64plusHLE\hle_external.h" />
<ClInclude Include="Mupen64plusHLE\hle_internal.h" />
<ClInclude Include="Mupen64plusHLE\memory.h" />
<ClInclude Include="Mupen64plusHLE\ucodes.h" />
<ClInclude Include="my_types.h" />
<ClInclude Include="NoSoundDriver.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="SoundDriver.h" />
<ClInclude Include="SoundDriverFactory.h" />
<ClInclude Include="SoundDriverInterface.h" />
<ClInclude Include="SoundDriverLegacy.h" />
<ClInclude Include="WASAPISoundDriver.h" />
<ClInclude Include="WaveOut.h" />
<ClInclude Include="WaveOutSoundDriver.h" />
<ClInclude Include="XAudio2SoundDriver.h" />
<ClInclude Include="XAudio2SoundDriverLegacy.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ABI1.cpp" />
<ClCompile Include="ABI2.cpp" />
<ClCompile Include="ABI3.cpp" />
<ClCompile Include="ABI3mp3.cpp" />
<ClCompile Include="ABI_Adpcm.cpp" />
<ClCompile Include="ABI_Buffers.cpp" />
<ClCompile Include="ABI_Envmixer.cpp" />
<ClCompile Include="ABI_Filters.cpp" />
<ClCompile Include="ABI_MixerInterleave.cpp" />
<ClCompile Include="ABI_Resample.cpp" />
<ClCompile Include="Configuration.cpp" />
<ClCompile Include="DirectSoundDriver.cpp" />
<ClCompile Include="DirectSoundDriverLegacy.cpp" />
<ClCompile Include="HLEMain.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Mupen64plusHLE\audio.c" />
<ClCompile Include="Mupen64plusHLE\memory.c" />
<ClCompile Include="Mupen64plusHLE\Mupen64Support.c" />
<ClCompile Include="Mupen64plusHLE\musyx.c" />
<ClCompile Include="NoSoundDriver.cpp" />
<ClCompile Include="SoundDriver.cpp" />
<ClCompile Include="SoundDriverFactory.cpp" />
<ClCompile Include="SoundDriverInterface.cpp" />
<ClCompile Include="SoundDriverLegacy.cpp" />
<ClCompile Include="WASAPISoundDriver.cpp" />
<ClCompile Include="WaveOut.cpp" />
<ClCompile Include="WaveOutSoundDriver.cpp" />
<ClCompile Include="XAudio2SoundDriver.cpp" />
<ClCompile Include="XAudio2SoundDriverLegacy.cpp" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resource.rc" />
</ItemGroup>
<ItemGroup>
<Text Include="readme.txt" />
</ItemGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="resource.rc" />
</VisualStudio>
</ProjectExtensions>
<ItemGroup>
<FilesToDeploy Include="$(OutDir)AziAudio.dll" />
</ItemGroup>
<!--Set Pj64Install as an environment variable or as an MSBuild command-line property.-->
<Target Name="Publish">
<Message Text="Deploying to [$(Pj64Install)]" />
<Message Text="Files to move: [@(FilesToDeploy)]" />
<Copy SourceFiles="@(FilesToDeploy)" DestinationFolder="$(Pj64Install)\Plugin\$(PluginType)" Condition="'$(Platform)'=='Win32'" />
<Copy SourceFiles="@(FilesToDeploy)" DestinationFolder="$(Pj64Install)\Plugin64\$(PluginType)" Condition="'$(Platform)'=='x64'" />
</Target>
</Project>