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environment.props
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environment.props
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<Project>
<PropertyGroup>
<ValheimGamePath>C:\Program Files (x86)\Steam\steamapps\common\Valheim</ValheimGamePath>
<BepInExPath>$(ValheimGamePath)\BepInEx</BepInExPath>
<CorlibPath>$(ValheimGamePath)\valheim_Data\Managed</CorlibPath>
<PublicizedAssembliesPath>$(ValheimGamePath)\valheim_Data\Managed\publicized_assemblies</PublicizedAssembliesPath>
<CopyOutputDLLPath>$(ValheimGamePath)\BepInEx\plugins</CopyOutputDLLPath> <!-- This is where the output DLL will be copied to after building. The templates support doing this for up to three locations. Duplicate this line and append a number. Example below -->
<CopyOutputDLLPath2>C:\Users\crypt\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\IKnowThings\BepInEx\plugins</CopyOutputDLLPath2>
<!--<CopyOutputDLLPath3>$(ValheimGamePath)\BepInEx\plugins</CopyOutputDLLPath3>-->
<AfterTargets>AfterBuild</AfterTargets> <!-- If you are using KeyManager, change this to KeyManager as suggested in step 5.2 in the instructions -->
</PropertyGroup>
</Project>