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AssetConversionConfiguration.xml
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AssetConversionConfiguration.xml
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<Type Name="AssetConversionConfiguration" FullName="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration">
<TypeSignature Language="C#" Value="public class AssetConversionConfiguration" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AssetConversionConfiguration extends System.Object" />
<TypeSignature Language="DocId" Value="T:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration" />
<TypeSignature Language="VB.NET" Value="Public Class AssetConversionConfiguration" />
<TypeSignature Language="F#" Value="type AssetConversionConfiguration = class" />
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.1.0.0</AssemblyVersion>
<AssemblyVersion>0.2.0.0</AssemblyVersion>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
Represents an asset conversion configuration.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AssetDimensions">
<MemberSignature Language="C#" Value="public System.Numerics.Vector3? AssetDimensions { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype System.Numerics.Vector3> AssetDimensions" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.AssetDimensions" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property AssetDimensions As Nullable(Of Vector3)" />
<MemberSignature Language="F#" Value="member this.AssetDimensions : Nullable<System.Numerics.Vector3>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.AssetDimensions" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Numerics.Vector3></ReturnType>
</ReturnValue>
<Docs>
<summary>
Dimensions of the asset.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BoundingBoxCenter">
<MemberSignature Language="C#" Value="public System.Numerics.Vector3? BoundingBoxCenter { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype System.Numerics.Vector3> BoundingBoxCenter" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.BoundingBoxCenter" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property BoundingBoxCenter As Nullable(Of Vector3)" />
<MemberSignature Language="F#" Value="member this.BoundingBoxCenter : Nullable<System.Numerics.Vector3>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.BoundingBoxCenter" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Numerics.Vector3></ReturnType>
</ReturnValue>
<Docs>
<summary>
BoundingBoxCenter of the asset.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DisableDetectScaleUnits">
<MemberSignature Language="C#" Value="public bool DisableDetectScaleUnits { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool DisableDetectScaleUnits" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.DisableDetectScaleUnits" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property DisableDetectScaleUnits As Boolean" />
<MemberSignature Language="F#" Value="member this.DisableDetectScaleUnits : bool" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.DisableDetectScaleUnits" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary> Whether or not disable the scale units in the model metadata. </summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Gravity">
<MemberSignature Language="C#" Value="public System.Numerics.Vector3 Gravity { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Numerics.Vector3 Gravity" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.Gravity" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Gravity As Vector3" />
<MemberSignature Language="F#" Value="member this.Gravity : System.Numerics.Vector3" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.Gravity" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Numerics.Vector3</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gravity vector with respect to object's nominal position.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GroundTruthTrajectoryCameraPoses">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose> GroundTruthTrajectoryCameraPoses { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<valuetype Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose> GroundTruthTrajectoryCameraPoses" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.GroundTruthTrajectoryCameraPoses" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property GroundTruthTrajectoryCameraPoses As IReadOnlyList(Of TrajectoryPose)" />
<MemberSignature Language="F#" Value="member this.GroundTruthTrajectoryCameraPoses : System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.GroundTruthTrajectoryCameraPoses" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose></ReturnType>
</ReturnValue>
<Docs>
<summary>
Ground truth trajectory.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="KeyFrameIndexes">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<int> KeyFrameIndexes { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<int32> KeyFrameIndexes" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.KeyFrameIndexes" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property KeyFrameIndexes As IReadOnlyList(Of Integer)" />
<MemberSignature Language="F#" Value="member this.KeyFrameIndexes : System.Collections.Generic.IReadOnlyList<int>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.KeyFrameIndexes" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IReadOnlyList<System.Int32></ReturnType>
</ReturnValue>
<Docs>
<summary>
Indices of Key Frames.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PrincipalAxis">
<MemberSignature Language="C#" Value="public System.Numerics.Quaternion? PrincipalAxis { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype System.Numerics.Quaternion> PrincipalAxis" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.PrincipalAxis" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property PrincipalAxis As Nullable(Of Quaternion)" />
<MemberSignature Language="F#" Value="member this.PrincipalAxis : Nullable<System.Numerics.Quaternion>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.PrincipalAxis" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Numerics.Quaternion></ReturnType>
</ReturnValue>
<Docs>
<summary>
Orientation of model's bounding box.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public float Scale { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance float32 Scale" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.Scale" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Scale As Single" />
<MemberSignature Language="F#" Value="member this.Scale : single" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.Scale" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<summary>
Scale of transformation of asset units into meter space.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SupportingPlane">
<MemberSignature Language="C#" Value="public System.Numerics.Vector4? SupportingPlane { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype System.Numerics.Vector4> SupportingPlane" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.SupportingPlane" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property SupportingPlane As Nullable(Of Vector4)" />
<MemberSignature Language="F#" Value="member this.SupportingPlane : Nullable<System.Numerics.Vector4>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.SupportingPlane" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Numerics.Vector4></ReturnType>
</ReturnValue>
<Docs>
<summary>
Definition of supporting plane.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TestTrajectoryCameraPoses">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose> TestTrajectoryCameraPoses { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<valuetype Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose> TestTrajectoryCameraPoses" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.TestTrajectoryCameraPoses" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property TestTrajectoryCameraPoses As IReadOnlyList(Of TrajectoryPose)" />
<MemberSignature Language="F#" Value="member this.TestTrajectoryCameraPoses : System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration.TestTrajectoryCameraPoses" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IReadOnlyList<Azure.MixedReality.ObjectAnchors.Conversion.TrajectoryPose></ReturnType>
</ReturnValue>
<Docs>
<summary>
Test Trajectory.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>