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AssetConversionProperties.xml
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AssetConversionProperties.xml
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<Type Name="AssetConversionProperties" FullName="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties">
<TypeSignature Language="C#" Value="public class AssetConversionProperties" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit AssetConversionProperties extends System.Object" />
<TypeSignature Language="DocId" Value="T:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties" />
<TypeSignature Language="VB.NET" Value="Public Class AssetConversionProperties" />
<TypeSignature Language="F#" Value="type AssetConversionProperties = class" />
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.1.0.0</AssemblyVersion>
<AssemblyVersion>0.2.0.0</AssemblyVersion>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
Represents the properties of an AOA asset conversion job.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AccountId">
<MemberSignature Language="C#" Value="public Guid AccountId { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Guid AccountId" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.AccountId" />
<MemberSignature Language="VB.NET" Value="Public Property AccountId As Guid" />
<MemberSignature Language="F#" Value="member this.AccountId : Guid with get, set" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.AccountId" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Guid</ReturnType>
</ReturnValue>
<Docs>
<summary> Identifier for the Account owning the AOA Ingestion Job.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClientErrorDetails">
<MemberSignature Language="C#" Value="public string ClientErrorDetails { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string ClientErrorDetails" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ClientErrorDetails" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ClientErrorDetails As String" />
<MemberSignature Language="F#" Value="member this.ClientErrorDetails : string" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ClientErrorDetails" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary> Information about the cause of a ClientError JobStatus. </summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConversionConfiguration">
<MemberSignature Language="C#" Value="public Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration ConversionConfiguration { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration ConversionConfiguration" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ConversionConfiguration" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ConversionConfiguration As AssetConversionConfiguration" />
<MemberSignature Language="F#" Value="member this.ConversionConfiguration : Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ConversionConfiguration" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionConfiguration</ReturnType>
</ReturnValue>
<Docs>
<summary>
The configuration of the AOA asset conversion job.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConversionStatus">
<MemberSignature Language="C#" Value="public Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionStatus? ConversionStatus { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionStatus> ConversionStatus" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ConversionStatus" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ConversionStatus As Nullable(Of AssetConversionStatus)" />
<MemberSignature Language="F#" Value="member this.ConversionStatus : Nullable<Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionStatus>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ConversionStatus" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionStatus></ReturnType>
</ReturnValue>
<Docs>
<summary>
The status of the AOA asset conversion job.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ErrorCode">
<MemberSignature Language="C#" Value="public Azure.MixedReality.ObjectAnchors.Conversion.ConversionErrorCode ErrorCode { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Azure.MixedReality.ObjectAnchors.Conversion.ConversionErrorCode ErrorCode" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ErrorCode" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ErrorCode As ConversionErrorCode" />
<MemberSignature Language="F#" Value="member this.ErrorCode : Azure.MixedReality.ObjectAnchors.Conversion.ConversionErrorCode" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ErrorCode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Azure.MixedReality.ObjectAnchors.Conversion.ConversionErrorCode</ReturnType>
</ReturnValue>
<Docs>
<summary>
The error code of the AOA asset conversion job.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InputAssetFileType">
<MemberSignature Language="C#" Value="public Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType InputAssetFileType { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType InputAssetFileType" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.InputAssetFileType" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property InputAssetFileType As AssetFileType" />
<MemberSignature Language="F#" Value="member this.InputAssetFileType : Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.InputAssetFileType" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Azure.MixedReality.ObjectAnchors.Conversion.AssetFileType</ReturnType>
</ReturnValue>
<Docs>
<summary>
The file type of the original 3D asset. Examples include: "ply", "obj", "fbx", "glb", "gltf", etc.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InputAssetUri">
<MemberSignature Language="C#" Value="public Uri InputAssetUri { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Uri InputAssetUri" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.InputAssetUri" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property InputAssetUri As Uri" />
<MemberSignature Language="F#" Value="member this.InputAssetUri : Uri" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.InputAssetUri" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Uri</ReturnType>
</ReturnValue>
<Docs>
<summary>
The Uri to the Asset to be ingested by the AOA Asset Conversion Service. This asset needs to have been uploaded to the service using an endpoint provided from a call to the GetUploadUri API.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="JobId">
<MemberSignature Language="C#" Value="public Guid JobId { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Guid JobId" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.JobId" />
<MemberSignature Language="VB.NET" Value="Public Property JobId As Guid" />
<MemberSignature Language="F#" Value="member this.JobId : Guid with get, set" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.JobId" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Guid</ReturnType>
</ReturnValue>
<Docs>
<summary>
Identifier for the AOA Ingestion Job. </summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OutputModelUri">
<MemberSignature Language="C#" Value="public Uri OutputModelUri { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Uri OutputModelUri" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.OutputModelUri" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property OutputModelUri As Uri" />
<MemberSignature Language="F#" Value="member this.OutputModelUri : Uri" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.OutputModelUri" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Uri</ReturnType>
</ReturnValue>
<Docs>
<summary>
The URI for downloading the generated AOA Model.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ScaledAssetDimensions">
<MemberSignature Language="C#" Value="public System.Numerics.Vector3? ScaledAssetDimensions { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.Nullable`1<valuetype System.Numerics.Vector3> ScaledAssetDimensions" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ScaledAssetDimensions" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ScaledAssetDimensions As Nullable(Of Vector3)" />
<MemberSignature Language="F#" Value="member this.ScaledAssetDimensions : Nullable<System.Numerics.Vector3>" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ScaledAssetDimensions" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Nullable<System.Numerics.Vector3></ReturnType>
</ReturnValue>
<Docs>
<summary>
The scaled dimensions of the asset.
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ServerErrorDetails">
<MemberSignature Language="C#" Value="public string ServerErrorDetails { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string ServerErrorDetails" />
<MemberSignature Language="DocId" Value="P:Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ServerErrorDetails" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property ServerErrorDetails As String" />
<MemberSignature Language="F#" Value="member this.ServerErrorDetails : string" Usage="Azure.MixedReality.ObjectAnchors.Conversion.AssetConversionProperties.ServerErrorDetails" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Azure.MixedReality.ObjectAnchors.Conversion</AssemblyName>
<AssemblyVersion>0.3.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary> Information about the cause of a ServerError JobStatus. </summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>