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StatePersistenceAttribute.xml
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StatePersistenceAttribute.xml
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<Type Name="StatePersistenceAttribute" FullName="Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute">
<TypeSignature Language="C#" Value="public sealed class StatePersistenceAttribute : Attribute" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit StatePersistenceAttribute extends System.Attribute" />
<TypeSignature Language="DocId" Value="T:Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class StatePersistenceAttribute
Inherits Attribute" />
<TypeSignature Language="F#" Value="type StatePersistenceAttribute = class
 inherit Attribute" />
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.AttributeUsage(System.AttributeTargets.Class, Inherited=false)]</AttributeName>
<AttributeName Language="F#">[<System.AttributeUsage(System.AttributeTargets.Class, Inherited=false)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
Indicates whether the actor state should be volatile (in-memory only), persisted, or not stored at all.
The store type given to this attribute must match the type of state provider used in the actor service.
</summary>
<remarks>
The StatePersistence attribute is not inherited by derived class, each Actor type must provide its StatePersistence level,
If an Actor type doesn't specify a StatePersistence attribute, actor state is not replicated or written to disk.
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StatePersistenceAttribute (Microsoft.ServiceFabric.Actors.Runtime.StatePersistence statePersistence);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype Microsoft.ServiceFabric.Actors.Runtime.StatePersistence statePersistence) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute.#ctor(Microsoft.ServiceFabric.Actors.Runtime.StatePersistence)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (statePersistence As StatePersistence)" />
<MemberSignature Language="F#" Value="new Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute : Microsoft.ServiceFabric.Actors.Runtime.StatePersistence -> Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute" Usage="new Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute statePersistence" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="statePersistence" Type="Microsoft.ServiceFabric.Actors.Runtime.StatePersistence" />
</Parameters>
<Docs>
<param name="statePersistence">Indicates how actor state is stored for an actor service.</param>
<summary>
Initializes a new instance of the <see cref="T:Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute" /> class.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StatePersistence">
<MemberSignature Language="C#" Value="public Microsoft.ServiceFabric.Actors.Runtime.StatePersistence StatePersistence { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.ServiceFabric.Actors.Runtime.StatePersistence StatePersistence" />
<MemberSignature Language="DocId" Value="P:Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute.StatePersistence" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property StatePersistence As StatePersistence" />
<MemberSignature Language="F#" Value="member this.StatePersistence : Microsoft.ServiceFabric.Actors.Runtime.StatePersistence" Usage="Microsoft.ServiceFabric.Actors.Runtime.StatePersistenceAttribute.StatePersistence" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.ServiceFabric.Actors.Runtime.StatePersistence</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the enum representing type of state store to use for the actor.
</summary>
<value>
<see cref="T:Microsoft.ServiceFabric.Actors.Runtime.StatePersistence" /> representing type of state store to use for the actor.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>