-
Notifications
You must be signed in to change notification settings - Fork 38
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Remote rendering problem] Unable to set Storage Account Settings #6
Comments
Hello Florian, thank you for reporting the issue, we are investigating it now and will come back as soon as we have any details on it. Update: We can reproduce the issue. The models load on device after ~5 minutes, can you try wait and see if that is the case for you as well or if they don't load at all? |
Hello, |
Can you try using arr.overrides.xml as instructed here. |
I have now tested the sample project with configuration profile, arr.account.xml and acc.override.xml, started a session and waited several minutes without success. For some reason i am not able to attach unity debugger to my build. Maybe because i am developing on Mac and i am using Parallel Desktop. |
You can try to close the app and through Device Portal go to User Folders\LocalAppData<your app>\TempState\UnityPlayer.log |
Got it. Thank you. . |
Sorry, we are still not able to reproduce here. |
This is the output after changing the line . Failed to load container data. Reason: An error occurred while sending the request Detail: Error: ConnectFailure (Value does not fall within the expected range.) Update: Here is my WebRequestMessage: Inside Unity Editor the error does not occur. Maybe this is helpful. |
Currently we think the issue is outside our codebase - device environment (updates, other sw on device...) and would like to see if minimal application doing this HttpClient call succeeds or not. |
I don't get it. Last week everything was working fine. |
Can you try building this project and deploying to HL? Storage settings are set on the Main Camera game object in SampleScene scene. You should see the list of models in right eye after a little bit. |
Hi,
|
I'm having a similiar problem with System.Net.Http.HttpClient and Marc Applesmeier pointed me on this topic in the mixedreality slug. In my case I'm just trying to do a bunch of requests, which worked perfectly well, but when trying to do an update some days ago I always recieve a WebRequestException when I run the app on our HoloLens 1 device with Status Code 2 and this message: In Unity and in an older version I still have installed on the device everything is running as it should. |
Since Florian tried older Unity version it doesn't seem to be Unity issue. Update: Just checked with VS 16.6.1 and HttpClient works, can you try updating to that so we can cross it out from possible issues? |
In my case I still have an older working version of my app, which was built with Microsoft Visual Studio Community 2017 Version 15.5.2 at my home - could try that out again later. On my work computer I have tried building the app with Visual Studio 2017 (15.9.23) and Visual Studio 2019 (16.6.1), but the httpclient won't connect if I built the solution from one of those. |
I am using VS 16.6.1.
|
So VS also doesn't seem to be the culprit, can I also ask you for your PC Windows version/OS build number? Are you on any Insider program? I am going to check what the il2cpp generates for those HttpClient calls to see if we can log issue to Unity/ VS/ Windows. |
I'm running on Windows 10 Pro Version 1903 and I'm not in any Insider program. I just built a version of my app on my PC with Visual Studio 2017 and Unity 2019.3.1f1 and I get no connection error. Those are my Visual Studio informations: Installierte Version: Community Visual Basic 2017 00369-60000-00001-AA791 Visual C# 2017 00369-60000-00001-AA791 Visual C++ 2017 00369-60000-00001-AA791 Allgemeine Azure-Tools 1.10 Application Insights-Tools für Visual Studio-Paket 8.10.01106.1 ASP.NET and Web Tools 2017 15.0.31125.0 JavaScript-Sprachdienst 2.0 JavaScript Project System 2.0 JavaScript UWP-Projektsystem 2.0 Microsoft JVM Debugger 1.0 Microsoft MI-Based Debugger 1.0 Microsoft Visual C++-Assistenten 1.0 NuGet-Paket-Manager 4.5.0 Test Adapter for Boost.Test 1.0 Testadapter für Google Test 1.0 TypeScript-Tools 15.5.11025.1 VC-Paket für Microsoft Visual Studio 1.0 Visual Studio-Tools für CMake 1.0 Visual Studio-Tools für Unity 3.5.0.2 Visual Studio Code-Debugadapter-Hostpaket 1.0 Visual Studio Tools für universelle Windows-Apps 15.0.27128.01 |
Building the app with Unity Version 2019.3.15f1, VS 16.6.1 and SDK Version 10.0.18362.0 is working for me. No more Http Errors occur and i can see my custom models. So this issue is fixed for me, its working again. The error seems to be on Unity side. |
If all is working now I will close the issue. Sorry for the hiccup in your fun times with HL2 and ARR. |
Describe the problem
Storage Account Settings ( MixedRealityToolkit->RemoteRenderingService ) are not saved after building the project.
Starting the App inside Unity Editor, it works fine and all my converted models are shown. After building the app, only the custom build-in model is shown.
Session connection is working fine.
Additional context
One week ago everything worked fine and i was able to load my custom models inside my storage.
Setup
com.microsoft.azur.remote-rendering: 0.1.30
com.microsoft.msbuildforunity: 0.8.4
Unity-Version: 2019.3
already tried out
The text was updated successfully, but these errors were encountered: