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gpt-index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Cube Example</title>
</head>
<body>
<script type="module" src="/main.js"></script>
<!-- <script type="module" src="gpt-cube.js"></script> -->
</body>
</html>
<!-- <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" >
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title> QUBE </title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script type="module" src="/main.js"></script>
<script type="module" src="/gpt-cube.js"></script>
</body>
</html> -->
<!-- <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Cube Example</title>
<script src="https://threejs.org/build/three.js"></script>
</head>
<body>
<script type="module">
import * as THREE from 'https://threejs.org/build/three.module.js';
// Your Three.js code here
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
let cubeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true });
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
// Create lines from opposite face midpoints
if (cubeGeometry && cubeGeometry.faces && cubeGeometry.faces.length > 0) {
let face1 = cubeGeometry.faces[0];
let face2 = cubeGeometry.faces[cubeGeometry.faces.length - 1]; // assuming a standard cube
let midpoint1 = new THREE.Vector3().addVectors(cubeGeometry.vertices[face1.a], cubeGeometry.vertices[face1.b]).divideScalar(2);
let midpoint2 = new THREE.Vector3().addVectors(cubeGeometry.vertices[face2.a], cubeGeometry.vertices[face2.b]).divideScalar(2);
let lineGeometry = new THREE.BufferGeometry().setFromPoints([midpoint1, midpoint2]);
let lineMaterial = new THREE.LineBasicMaterial({ color: 0xff0000 });
let line = new THREE.Line(lineGeometry, lineMaterial);
scene.add(line);
// Log information to the console for debugging
console.log("Midpoint 1:", midpoint1);
console.log("Midpoint 2:", midpoint2);
} else {
console.error("Cube geometry is not properly defined.");
}
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
// cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html> -->
<!-- <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Cube Example</title>
<script type="module">
import * as THREE from 'https://threejs.org/build/three.module.js';
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
let cubeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true });
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</head>
<body>
</body>
</html> -->
<!-- <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js Cube Example</title>
<script type="module">
import * as THREE from 'https://threejs.org/build/three.module.js';
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
let cubeMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: true });
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
camera.position.z = 5;
// Create lines from the center to opposite vertices
if (cubeGeometry && cubeGeometry.vertices && cubeGeometry.vertices.length > 0) {
let vertices = cubeGeometry.vertices;
// Calculate lines from the center to opposite vertices
for (let i = 0; i < vertices.length; i += 2) {
let lineGeometry = new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), vertices[i]]);
let lineMaterial = new THREE.LineBasicMaterial({ color: 0xff0000 }); // Red color
let line = new THREE.Line(lineGeometry, lineMaterial);
scene.add(line);
}
} else {
console.error("Cube geometry is not properly defined.");
}
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
// cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
</script>
</head>
<body>
</body>
</html> -->