/
CMakeLists.txt
634 lines (522 loc) · 22.1 KB
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CMakeLists.txt
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# CMake configuration for BALL (http://www.ball-project.org)
#
# This file is - on purpose - heavily based on the CMake configuration
# of OpenMS (http://www.openms.de) to optimize synergy effects
PROJECT("BALL")
# TODO LIST:
# BALL specific:
#
# inherited from OpenMS:
# - test for contrib headers (CONTRIB_HEADER_DIR ccmake variable - test one header for each required library)
# - parallel build of test executables
# - target to execute all EXAMPLES
########################################################
### entries meant to be configured using CMake cache ###
### - do NOT hardcode them here! ###
### - edit them within CMakeCache.txt using ccmake ###
########################################################
# BALL_BUILD_TYPE
# CONTRIB_CUSTOM_DIR
# STL_DEBUG
# QT_DB_PLUGIN
# MT_CUDA_BUILD_TYPE
########################################################
### manual entries (edit this for new release) ###
########################################################
SET(BALL_PACKAGE_VERSION_MAJOR "1")
SET(BALL_PACKAGE_VERSION_MINOR "3")
SET(BALL_PACKAGE_VERSION_PATCH "3")
########################################################
### end manual entries ###
########################################################
# Heart of the BUILD system : only edit when you know what you�re doing (we don�t)
# quick manual for most commands: http://www.cmake.org/cmake/help/cmake2.6docs.html
# useful predefined variables: http://www.paraview.org/Wiki/CMake_Useful_Variables
CMAKE_MINIMUM_REQUIRED(VERSION 2.6 FATAL_ERROR)
SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
SET(CMAKE_CXX_OUTPUT_EXTENSION_REPLACE TRUE)
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
SET(CF_BALL_PACKAGE_VERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}.${BALL_PACKAGE_VERSION_PATCH}" CACHE INTERNAL "BALL VERSION" FORCE)
# Initialize the various PREFIX variables. This has to happen before any files
# using them are included.
SET(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/install CACHE PATH "Installation prefix for BALL")
## default build type (for Makefile generators): Release
## TODO: 64 Bit builds etc for Windows
SET(BALL_BUILD_TYPE "Release" CACHE STRING "Build type: 'Debug' or 'Release'")
IF ("${BALL_BUILD_TYPE}" STREQUAL "Debug")
MESSAGE(STATUS "BALL build type: ${BALL_BUILD_TYPE} (compiler debug info and BALL debug mode enabled)")
SET(CMAKE_BUILD_TYPE "Debug" CACHE INTERNAL "This must be equal to BALL_BUILD_TYPE!" FORCE)
ELSEIF ("${BALL_BUILD_TYPE}" STREQUAL "Release")
MESSAGE(STATUS "BALL build type: ${BALL_BUILD_TYPE} (optimization enabled)")
SET(CMAKE_BUILD_TYPE "Release" CACHE INTERNAL "This must be equal to BALL_BUILD_TYPE!" FORCE)
ELSE()
MESSAGE(FATAL_ERROR "BALL_BUILD_TYPE must be 'Debug' or 'Release'!")
ENDIF()
SET(BALL_CONTRIB_PATH "" CACHE PATH "Path to the contrib directory, if installed (optional)")
SET(CMAKE_PREFIX_PATH ${BALL_CONTRIB_PATH} ${CMAKE_PREFIX_PATH})
SET(CMAKE_REQUIRED_INCLUDES ${BALL_CONTRIB_PATH}/include ${CMAKE_REQUIRED_INCLUDES})
SET(BALL_TEST_DATA_PATH ${PROJECT_SOURCE_DIR}/source/TEST/data)
# Should we build packages as well?
OPTION(BALL_ENABLE_PACKAGING "Enable the building of binary packages" OFF)
# Used for linking BALL dependent applications and libraries (BALLView, Python bindings, ...)
SET(BALL_LIBRARIES optimized BALL debug BALLd)
SET(VIEW_LIBRARIES optimized VIEW debug VIEWd)
# some of our own macros (BALL_CHECKLIB, QT4_WRAP_UI_OWN, ...)
INCLUDE(cmake/BALLMacros.cmake)
INCLUDE(cmake/BALLCompilerSpecific.cmake)
INCLUDE(cmake/BALLConfiguration.cmake)
INCLUDE(cmake/BALLComponents.cmake)
## additional include directories
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include/) ## for configured files, i.e. config.h
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/include/)
INCLUDE_DIRECTORIES(${BALL_CONTRIB_PATH}/include/)
## Flex and Bison
## This ugly hack is required as long as we cannot tell cmake to set an environment variable for bison...
IF (WIN32)
FIND_PROGRAM(BISON_EXECUTABLE BALL-bison.bat DOC "path to the bison executable")
ENDIF()
FIND_PACKAGE(BISON)
IF (NOT BISON_FOUND)
MESSAGE(SEND_ERROR "Could not find bison parser generator!")
ENDIF()
FIND_PACKAGE(FLEX)
IF (NOT FLEX_FOUND)
MESSAGE(SEND_ERROR "Could not find flex scanner generator!")
ENDIF()
## Third-party libraries ##
## XDR related stuff
FIND_PACKAGE(XDR)
IF (XDR_FOUND)
INCLUDE(cmake/BALLConfigXDR.cmake)
ENDIF()
## Boost and Asio
INCLUDE(cmake/BALLConfigBoost.cmake)
INCLUDE_DIRECTORIES(${BOOST_INCLUDE_DIRS})
LINK_DIRECTORIES(${Boost_LIBRARY_DIRS})
## GSL
FIND_PACKAGE(GSL)
IF (NOT GSL_FOUND)
MESSAGE(SEND_ERROR "gsl is required for BALL but could not be found!")
ELSE()
ADD_DEFINITIONS(${CMAKE_GSL_CXX_FLAGS})
INCLUDE_DIRECTORIES(${GSL_INCLUDE_DIR})
ENDIF()
## FFTW
OPTION(USE_FFTWD "Use double precision FFTW if found" ON)
OPTION(USE_FFTWF "Use single precision FFTW if found" ON)
OPTION(USE_FFTWF "Use long double precision FFTW if found" ON)
OPTION(USE_FFTW_THREADS "Try to find FFTW with thread support" OFF)
FIND_PACKAGE(FFTW)
IF(FFTW_FOUND)
INCLUDE(cmake/BALLConfigFFTW.cmake)
ENDIF()
#Set the default complex precision to float if the setting for this value
#could not be determined earlier
IF(NOT BALL_COMPLEX_PRECISION)
SET(BALL_COMPLEX_PRECISION "float")
ENDIF()
## lpsolve
OPTION(USE_LPSOLVE "Compile with lpsolve support, if lpsolve can be found" ON)
FIND_PACKAGE(LPSolve)
IF (LPSOLVE_FOUND)
SET(BALL_HAS_LPSOLVE TRUE)
INCLUDE_DIRECTORIES(${LPSOLVE_INCLUDE_DIR})
ENDIF()
## CUDA
SET(MT_ENABLE_CUDA OFF CACHE BOOL "Should CUDA support be enabled (version <= 2.1 currently supported).")
IF(MT_ENABLE_CUDA)
FIND_PACKAGE(CUDA REQUIRED)
ENDIF()
## TBB
SET(MT_ENABLE_TBB OFF CACHE BOOL "Should Intel Threading Building Blocks support be enabled.")
IF(MT_ENABLE_TBB)
FIND_PACKAGE(TBB REQUIRED)
INCLUDE_DIRECTORIES(${TBB_INCLUDE_DIRS})
BALL_COMBINE_LIBS(TBB_LIBRARIES "${TBB_LIBRARIES}" "${TBB_DEBUG_LIBRARIES}")
ENDIF()
## MPI
OPTION(MT_ENABLE_MPI "Should MPI support be enabled.")
IF (MT_ENABLE_MPI)
FIND_PACKAGE(MPI REQUIRED)
ADD_DEFINITIONS(${MPI_COMPILE_FLAGS})
INCLUDE_DIRECTORIES(${MPI_INCLUDE_PATH})
SET(BALL_HAS_MPI TRUE)
ENDIF()
## VIEW related options/settings/libraries
OPTION(BALL_HAS_VIEW "Compile BALL's VIEW library required for visualization and graphical user interfaces" ON)
## QT
OPTION(BALL_HAS_QTSQL "Compile BALL's database adapaters (requires QtSql)" ON)
FIND_PACKAGE(Qt4 REQUIRED)
SET(QT_USE_QTXML TRUE)
SET(QT_USE_QTNETWORK TRUE)
SET(QT_USE_QTSQL ${BALL_HAS_QTSQL})
SET(QT_USE_QTOPENGL TRUE)
SET(QT_USE_QTTEST TRUE)
SET(QT_MIN_VERSION "4.3.0")
IF (NOT BALL_HAS_VIEW)
SET(QT_DONT_USE_QTGUI TRUE)
ENDIF()
INCLUDE(${QT_USE_FILE})
MESSAGE(STATUS "QT qmake at ${QT_QMAKE_EXECUTABLE}")
MESSAGE(STATUS "QT moc at ${QT_MOC_EXECUTABLE}")
MESSAGE(STATUS "QT uic at ${QT_UIC_EXECUTABLE}")
## VIEW dependent packages
IF (BALL_HAS_VIEW)
## OpenGL
FIND_PACKAGE(OpenGL)
IF (NOT OPENGL_FOUND OR NOT OPENGL_GLU_FOUND)
MESSAGE(SEND_ERROR "Could not find gl/glu!")
ENDIF()
## GLEW
FIND_PACKAGE(GLEW)
IF (GLEW_FOUND)
SET(BALL_HAS_GLEW TRUE)
ENDIF()
ENDIF(BALL_HAS_VIEW)
## Python
OPTION(BALL_PYTHON_SUPPORT "Compile BALL's python interface (requires python development packages)" ON)
IF (BALL_PYTHON_SUPPORT)
FIND_PACKAGE(PythonInterp)
IF (PYTHONINTERP_FOUND)
FIND_PACKAGE(PythonLibs)
IF (PYTHONLIBS_FOUND)
BALL_COMBINE_LIBS(PYTHON_LIBRARIES "${PYTHON_LIBRARIES}" "${PYTHON_DEBUG_LIBRARIES}")
FIND_PACKAGE(SIP)
SET(BALL_SIP_VERSION ${SIP_VERSION})
SET(BALL_SIP_VERSION_STR ${SIP_VERSION_STR})
ENDIF()
ENDIF()
IF (NOT PYTHONINTERP_FOUND OR NOT PYTHONLIBS_FOUND OR NOT SIP_FOUND)
SET(BALL_PYTHON_SUPPORT OFF)
MESSAGE(WARNING "Disabling python support.")
ELSE()
INCLUDE_DIRECTORIES(${PYTHON_INCLUDE_PATH})
INCLUDE_DIRECTORIES(${SIP_INCLUDE_DIR})
ENDIF()
ENDIF()
## On Windows, we need a seperate regex2-lib
IF (WIN32)
FIND_LIBRARY(REGEX_LIBRARIES
NAMES regex2 regex
PATH_SUFFIXES lib dlls
DOC "Regular expressions library")
IF (NOT REGEX_LIBRARIES)
MESSAGE(SEND_ERROR "Could not find required regex2.lib!")
ENDIF()
ENDIF()
## replace any variables in config.h.in with current values
SET(CONFIGURED_CONFIG_H ${PROJECT_BINARY_DIR}/include/BALL/CONFIG/config.h)
CONFIGURE_FILE(cmake/config.h.in ${CONFIGURED_CONFIG_H})
## build a config.h file for the python support to not disturb the
## rest of BALL
CONFIGURE_FILE(cmake/BALLPythonConfig.h.in ${PROJECT_BINARY_DIR}/include/BALL/PYTHON/BALLPythonConfig.h)
## build a config.h file for our tests to not disturb the rest of BALL
CONFIGURE_FILE(cmake/BALLTestConfig.h.in ${PROJECT_BINARY_DIR}/source/TEST/BALLTestConfig.h)
ADD_DEFINITIONS(${BALL_DEFINITIONS})
########################################################
### BUILD the lib ###
########################################################
## are we building a shared or static lib?! (BOTH within
## the same BUILD-tree is NOT possible currently!!)
SET(BUILD_SHARED_LIBS TRUE)
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
## These variables are used in all install-targets
IF (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
SET(BALL_RUNTIME_INSTALL_DIRECTORY "bin")
SET(BALL_LIBRARY_INSTALL_DIRECTORY "lib")
SET(BALL_ARCHIVE_INSTALL_DIRECTORY "lib")
SET(BALL_HEADER_INSTALL_DIRECTORY ".")
SET(BALL_DATA_INSTALL_DIRECTORY "share/BALL")
SET(BALL_DOCUMENTATION_INSTALL_DIRECTORY "share/BALL/doc")
IF(WIN32)
SET(BALL_PYTHON_INSTALL_DIRECTORY "bin")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "bin")
ELSE()
SET(BALL_PYTHON_INSTALL_DIRECTORY "lib")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "lib")
ENDIF()
ELSE()
SET(BALL_BUNDLE_INSTALL_DIRECTORY "Applications")
SET(BALL_RUNTIME_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_LIBRARY_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_ARCHIVE_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_DATA_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Resources")
SET(BALL_DOCUMENTATION_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Resources/doc")
SET(BALL_HEADER_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_PYTHON_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/Frameworks")
SET(BALL_PLUGIN_INSTALL_DIRECTORY "Applications/BALLView.app/Contents/plugins")
ENDIF()
## big include file for headers and C files, which fills the BALL_sources variable
INCLUDE(cmake/BALLIncludes.cmake)
IF (BALL_HAS_VIEW)
INCLUDE(cmake/VIEWIncludes.cmake)
ENDIF()
IF (MSVC)
## use BALLd.dll, VIEWd.dll in debug mode
SET(CMAKE_DEBUG_POSTFIX d)
ENDIF()
## mark header files as headers...
SET_PROPERTY(SOURCE ${BALL_headers} APPEND PROPERTY HEADER_FILE_ONLY TRUE)
IF (BALL_HAS_VIEW)
SET_PROPERTY(SOURCE ${VIEW_headers} APPEND PROPERTY HEADER_FILE_ONLY TRUE)
ENDIF()
## add library target
## warning: set BUILD_SHARED_LIBS to decide if library is shared or static (see above)!
## We need the BUILD_SHARED_LIBS flag to set declspec flags for MSVC!
IF (FOUND_CUDART AND MT_ENABLE_CUDA) # we need both conditions due to possible present cached entries
CUDA_ADD_LIBRARY(BALL ${BALL_sources} ${BALL_headers} ${Cuda_sources})
IF (BALL_HAS_VIEW)
CUDA_ADD_LIBRARY(VIEW ${VIEW_sources} ${VIEW_headers} ${Cuda_sources})
ENDIF()
ELSE()
ADD_LIBRARY(BALL SHARED ${BALL_sources} ${BALL_headers})
IF (BALL_HAS_VIEW)
ADD_LIBRARY(VIEW SHARED ${VIEW_sources} ${VIEW_headers})
ENDIF()
ENDIF()
## all the dependency libraries are linked into libBALL.so, except Qt and CUDA which are still dynamic
SET(BALL_DEP_LIBRARIES ${BOOST_LIBRARIES} ${REGEX_LIBRARIES} ${XDR_LIBRARIES} ${GSL_LIBRARIES} ${FFTW_LIBRARIES} ${LPSOLVE_LIBRARIES} ${MPI_LIBRARIES} ${PYTHON_LIBRARIES})
IF(TBB_FOUND)
SET(BALL_DEP_LIBRARIES ${BALL_DEP_LIBRARIES} ${TBB_LIBRARIES})
ENDIF()
SET_TARGET_PROPERTIES(BALL PROPERTIES SOVERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}")
IF (MSVC)
SET(BALL_COMPILE_DEFINTIONS ${COMPILE_DEFINITIONS} "BALL_BUILD_DLL" CACHE INTERNAL "")
SET_TARGET_PROPERTIES(BALL PROPERTIES COMPILE_DEFINITIONS "${BALL_COMPILE_DEFINTIONS}")
SET_TARGET_PROPERTIES(BALL PROPERTIES LINK_FLAGS "/NODEFAULTLIB:libcmt")
ELSEIF (APPLE)
SET_TARGET_PROPERTIES(BALL PROPERTIES INSTALL_NAME_DIR "@executable_path/../Frameworks")
ENDIF()
IF (BALL_HAS_VIEW)
## TODO: Qt handling!
SET(VIEW_DEP_LIBRARIES ${OPENGL_LIBRARIES} ${GLEW_LIBRARY})
SET_TARGET_PROPERTIES(VIEW PROPERTIES SOVERSION "${BALL_PACKAGE_VERSION_MAJOR}.${BALL_PACKAGE_VERSION_MINOR}")
IF(MSVC)
## Do we really need this?
SET(VIEW_COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} "BALL_VIEW_BUILD_DLL" CACHE INTERNAL "")
SET_TARGET_PROPERTIES(VIEW PROPERTIES COMPILE_DEFINITIONS "${VIEW_COMPILE_DEFINITIONS}")
SET_TARGET_PROPERTIES(VIEW PROPERTIES LINK_FLAGS "/NODEFAULTLIB:libcmt")
ELSEIF(APPLE)
SET_TARGET_PROPERTIES(VIEW PROPERTIES INSTALL_NAME_DIR "@executable_path/../Frameworks")
ENDIF()
ENDIF()
TARGET_LINK_LIBRARIES(BALL ${BALL_DEP_LIBRARIES}
${QT_QTCORE_LIBRARY}
${QT_QTSQL_LIBRARY}
${QT_QTXML_LIBRARY})
TARGET_LINK_LIBRARIES(VIEW BALL
${VIEW_DEP_LIBRARIES}
${QT_QTCORE_LIBRARY}
${QT_QTNETWORK_LIBRARY}
${QT_QTGUI_LIBRARY}
${QT_QTTEST_LIBRARY}
${QT_QTOPENGL_LIBRARY})
## add targets for Python modules
ADD_SUBDIRECTORY(source/PYTHON/EXTENSIONS)
## add the plugins
ADD_SUBDIRECTORY(source/EXTENSIONS)
## add BALLView target
ADD_SUBDIRECTORY(source/APPLICATIONS/BALLVIEW)
## add BENCMARK target
ADD_SUBDIRECTORY(source/BENCHMARKS/)
###### add Utility targets ########
SET(UTILITIES_EXECUTABLES)
INCLUDE(source/APPLICATIONS/UTILITIES/BALLUtilities.cmake)
FOREACH(i ${UTILITIES_EXECUTABLES})
ADD_EXECUTABLE(${i} source/APPLICATIONS/UTILITIES/${i}.C)
TARGET_LINK_LIBRARIES(${i} BALL VIEW)
ENDFOREACH(i)
ADD_CUSTOM_TARGET(UTILITIES EXCLUDE_FROM_ALL)
ADD_DEPENDENCIES(UTILITIES ${UTILITIES_EXECUTABLES})
########################################################
### Documentation ###
########################################################
INCLUDE(cmake/BALLDoc.cmake)
######################################################################
#### Installation Routines ###
######################################################################
IF (WIN32)
INCLUDE(InstallRequiredSystemLibraries)
ENDIF()
INSTALL(TARGETS BALL
EXPORT BALLExportGroup
COMPONENT "${COMPONENT_LIBBALL}"
RUNTIME DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
LIBRARY DESTINATION "${BALL_LIBRARY_INSTALL_DIRECTORY}"
ARCHIVE DESTINATION "${BALL_ARCHIVE_INSTALL_DIRECTORY}"
)
INSTALL(TARGETS VIEW
EXPORT BALLExportGroup
COMPONENT "${COMPONENT_LIBVIEW}"
RUNTIME DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
LIBRARY DESTINATION "${BALL_LIBRARY_INSTALL_DIRECTORY}"
ARCHIVE DESTINATION "${BALL_ARCHIVE_INSTALL_DIRECTORY}"
)
## If we are not installing into the source directory directly, take
## care of data files and headers
IF (NOT "${CMAKE_INSTALL_PREFIX}" STREQUAL ".")
## Install the data directories
INSTALL(DIRECTORY data DESTINATION "${BALL_DATA_INSTALL_DIRECTORY}" COMPONENT ${COMPONENT_LIBBALL})
## Install the includes
INSTALL(DIRECTORY include DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}" COMPONENT ${COMPONENT_LIBBALL_DEV})
ENDIF()
## The configured files have to be copied in any case
INSTALL(FILES
${PROJECT_BINARY_DIR}/include/BALL/CONFIG/config.h
DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}/include/BALL/CONFIG"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
INSTALL(FILES
${PROJECT_BINARY_DIR}/include/BALL/PYTHON/BALLPythonConfig.h
DESTINATION "${BALL_HEADER_INSTALL_DIRECTORY}/include/BALL/PYTHON"
COMPONENT ${COMPONENT_LIBBALL_DEV}
)
IF (WIN32)
SET(FIND_DLL_INPUT ${BALL_DEP_LIBRARIES} ${SIP_LIBRARIES} ${VIEW_DEP_LIBRARIES} ${QT_LIBRARIES})
BALL_LIB_TO_DLL(BALL_DEP_DEBUG_DLLS BALL_DEP_OPT_DLLS "${FIND_DLL_INPUT}")
FOREACH(LIB ${BALL_DEP_OPT_DLLS})
STRING(TOLOWER "${LIB}" LOWER_LIB)
IF (NOT LOWER_LIB MATCHES "system32|syswow64")
INSTALL(FILES "${LIB}"
DESTINATION "${BALL_RUNTIME_INSTALL_DIRECTORY}"
COMPONENT ${COMPONENT_LIBBALL})
ENDIF()
ENDFOREACH()
ENDIF()
#IF (NOT APPLE AND NOT MSVC) ##=Linux
# target_link_libraries(OpenMS ${OPENMS_DEP_LIBRARIES}) ## do not link OpenMS against QT on Linux
#else()
# target_link_libraries(OpenMS ${QT_LIBRARIES} ${OPENMS_DEP_LIBRARIES})
#endif()
## OPENMS_LIBRARIES defines the libraries used by OpenMS; this should be used to link against executables
#set(OPENMS_LIBRARIES OpenMS)
#if (MSVC) ## Windows
# ## somehow the link dependencies of cmake are broken such that when using POSTFIX names for libs the dependencies are not forwarded...
# ## we fix this by adding the dependencies of OpenMS directly to the executables as well.
# set(OPENMS_LIBRARIES optimized OpenMS${CMAKE_RELEASE_POSTFIX} debug OpenMS${CMAKE_DEBUG_POSTFIX} ${QT_LIBRARIES} ${OPENMS_DEP_LIBRARIES})
#elseif (NOT APPLE) ## Linux
# set(OPENMS_LIBRARIES optimized OpenMS${CMAKE_RELEASE_POSTFIX} debug OpenMS${CMAKE_DEBUG_POSTFIX} ${QT_LIBRARIES})
#endif()
#
### directory for OpenMS(d).lib (required for linking executables)
#if (MSVC)
# link_directories(${PROJECT_BINARY_DIR})
#endif()
####### BALLView #########
#include(source/APPLICATIONS/BALLView/executables.cmake)
#
#set(BALLVIEW_DIR source/APPLICATIONS/BALLVIEW/)
#foreach(i ${TOPP_executables})
# set(resource_file ${CMAKE_SOURCE_DIR}/${TOPP_DIR}${i}.rc)
# set(resource_dir ${CMAKE_SOURCE_DIR}/${TOPP_DIR}/${i}-resources/)
# ## add icons to TOPPView and INIFileEditor
# if (MSVC AND EXISTS ${resource_file})
# Message(STATUS "Setting resource file ${resource_file} for ${i}")
# add_executable(${i} ${TOPP_DIR}${i}.C ${resource_file})
# elseif(APPLE AND EXISTS ${resource_dir})
# set_source_files_properties(${resource_dir}/${i}.icns
# PROPERTIES
# MACOSX_PACKAGE_LOCATION Resources)
#
# add_executable(${i} MACOSX_BUNDLE ${TOPP_DIR}${i}.C ${resource_dir}/${i}.icns)
# ## transform TOPPView and INIFileEditor to real Mac OS X applications
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_INFO_STRING "${i} - Version 1.5")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_SHORT_VERSION_STRING "1.5")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_VERSION "1.5")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_LONG_VERSION_STRING "1.5")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_ICON_FILE "${i}.icns")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "de.openms.${i}")
# set_target_properties(${i} PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "${i}")
# else()
# add_executable(${i} ${TOPP_DIR}${i}.C)
# endif()
#
# target_link_libraries(${i} ${OPENMS_LIBRARIES})
# if (OPENMP_FOUND AND NOT MSVC)
# set_target_properties(${i} PROPERTIES LINK_FLAGS ${OpenMP_CXX_FLAGS})
# endif()
#endforeach(i)
#add_custom_target(TOPP)
#add_dependencies(TOPP ${TOPP_executables})
#
#
###### Doc progs ####
#set(OpenMS_doc_executables)
#include(doc/doxygen/parameters/executables.cmake)
#foreach(i ${OpenMS_doc_executables})
# set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "doc/doxygen/parameters")
# add_executable(${i} EXCLUDE_FROM_ALL doc/doxygen/parameters/${i}.C)
# target_link_libraries(${i} ${OPENMS_LIBRARIES})
# set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "bin")
#endforeach(i)
#add_custom_target(doc_progs)
#add_dependencies(doc_progs ${OpenMS_doc_executables} TOPP UTILS)
##### Packaging #####
IF (BALL_ENABLE_PACKAGING)
INCLUDE(cmake/BALLPackageConfig.cmake)
ENDIF()
##### Tests #####
#IF ("${PACKAGE_TYPE}" STREQUAL "none")
INCLUDE(Dart)
ENABLE_TESTING()
ADD_SUBDIRECTORY(source/TEST EXCLUDE_FROM_ALL) ## configure the Test project (but do not add it to BALL itself)
#ENDIF()
#### configs for external include files, e.g. to develop code with OpenMS
#configure_file(
# "${PROJECT_SOURCE_DIR}/cmake/OpenMSConfig.cmake.in"
# "${PROJECT_BINARY_DIR}/cmake/OpenMSConfig.cmake"
# @ONLY
#)
##### targets list #####
INCLUDE(cmake/BALLTargets.cmake)
##### Message after BALL has been built #####
INCLUDE(cmake/BALLFinishedMessage.cmake)
##### Messages at the end of cmake #####
MESSAGE(STATUS "")
MESSAGE(STATUS "-----------------------------------------------------------------")
MESSAGE(STATUS "")
MESSAGE(STATUS "You have successfully configured BALL.")
MESSAGE(STATUS "")
IF (MSVC)
MESSAGE(STATUS "Execute the 'targets' project to see prominent targets!")
ELSE()
MESSAGE(STATUS "For a full list of make targets execute:")
MESSAGE(STATUS "'make targets'")
ENDIF()
MESSAGE(STATUS "")
MESSAGE(STATUS "-----------------------------------------------------------------")
MESSAGE(STATUS "")
######################################################
#### build settings and configs for external code ####
######################################################
## grep definitions (-D<XXX>) that were set using 'add_definitions()'
GET_PROPERTY(BALL_ADDED_COMPILE_DEFINITIONS DIRECTORY . PROPERTY COMPILE_DEFINITIONS)
## convert to CXX flags
FOREACH(CURRENT_DEFINITION ${BALL_ADDED_COMPILE_DEFINITIONS})
LIST(APPEND CF_BALL_ADDCXX_FLAGS "-D${CURRENT_DEFINITION}")
ENDFOREACH()
## for add_definition commands (currently empty, but who knows...)
SET(CF_BALL_ADD_DEFINITIONS)
## the filename for library settings (this file will be included in BALLConfig.cmake)
SET(CF_BALLExport ${PROJECT_BINARY_DIR}/cmake/BALLExport.cmake)
## create code that allows to call find_package()
## (must come after the above code that sets the variables!)
GET_DIRECTORY_PROPERTY(BALL_INCLUDE_DIRS INCLUDE_DIRECTORIES)
CONFIGURE_FILE(
"${PROJECT_SOURCE_DIR}/cmake/BALLConfig.cmake.in"
"${PROJECT_BINARY_DIR}/cmake/BALLConfig.cmake"
@ONLY
)
## Create BALLExport.cmake
STRING(COMPARE LESS ${CMAKE_MINOR_VERSION} "8" CMAKE_DEPRECATED_VERSION)
IF (${CMAKE_DEPRECATED_VERSION})
MESSAGE(STATUS "Cannot register BALL with CMake! For external code, set the path to BALL during find_package() manually.")
ELSE()
## register BALL with CMake so that it can be found easily
EXPORT(PACKAGE BALL)
ENDIF()
## export our libs
EXPORT(TARGETS BALL VIEW FILE ${CF_BALLExport})
INSTALL(EXPORT BALLExportGroup DESTINATION cmake/ FILE BALLExport.cmake)