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In GUI, every grid receives its own window instance. so events' callbacks can figure out on which grid they should work, in BUI there is only one window instance which means adding a second grid to a window which already has one, will override the first one options.
related #90
related #68
In GUI, every grid receives its own window instance. so events' callbacks can figure out on which grid they should work, in BUI there is only one window instance which means adding a second grid to a window which already has one, will override the first one options.
Using Gird Context Feature should help to resolve the issue
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