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Cube Funnel #1478

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vrad-exe opened this issue Jan 24, 2017 · 5 comments
Closed

Cube Funnel #1478

vrad-exe opened this issue Jan 24, 2017 · 5 comments
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New Feature A new item, option, or other feature

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@vrad-exe
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From @TeamSpen210 on September 12, 2014 10:3

  • A set of vphysics clips to guide a cube/ball into a button
  • It should take up 128x128x64 units as an octogonal cone
  • Have a player trigger 3³ blocks around it to prevent players from noticing it easily.
  • The model should have the cone shape as either editor/glass or a wireframe, with the the trigger as an thin block ~16 units high at the base.

Copied from original issue: BEEmod/tspenAddons#9

@vrad-exe vrad-exe added the New Feature A new item, option, or other feature label Jan 24, 2017
@vrad-exe
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This would be useful for one of my maps, where you have to drop a cube onto a button, but it will often miss.

@quat1024
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An invisible variant of this would be super useful for maps where you have to drop a cube onto a light bridge (ex. Perambulation)

of course then you'd have to figure out how to place it free-floating which is always super fun in PTI lol. Not sure if extending the piston platform base is possible, or you could use the Angle property as a distance selector (like the custom fields from way back in the day, when they didn't extend the barrierhazard thingie)

@ghost
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ghost commented Jan 31, 2017

I don't understand the desire/need. Placing a funnel over a button and then placing the dropper 1 voxel to the side with an angled block or angled panel below it works fine. Here's an example: http://steamcommunity.com/sharedfiles/filedetails/?id=772385098

You can even add a timer to the spawning button so the funnel only stays on long enough to place the cube like in this map by Jade BGE: http://steamcommunity.com/sharedfiles/filedetails/?id=527583403

The same can be done easily onto a light bridge.

@TeamSpen210
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This is more general, as an item to adjust flung cubes. That's a rather large contraption, and wouldn't fit in most cases.

@vrad-exe
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This has basically been replaced by the trigger button.

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