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Sendificator does not recognise CSFi #1609

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Byzarru opened this issue Feb 19, 2017 · 4 comments
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Sendificator does not recognise CSFi #1609

Byzarru opened this issue Feb 19, 2017 · 4 comments
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Bug Something isn't working correctly Done in next release This has been addressed in the next release

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@Byzarru
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Byzarru commented Feb 19, 2017

20170219113708_1

@Byzarru Byzarru added Bug Something isn't working correctly Development Version labels Feb 19, 2017
@awesomedoctorx3
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I'm not entirely sure that that is a bug, Closed Solid Fields are designed to block EVERYTHING, correct? If you want lasers to pass through it, use glass. And if you want the CSFi to turn off as a sort of "checkpoint" then have a corridor that opens between the glass room and the other area.

@Byzarru
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Byzarru commented May 26, 2017

Closed Solid Fields are designed to block EVERYTHING

And so it should block lasers (which it does) and therefore the sendificator should send the item to where the laser hits (the CSFi) but instead ignores the CSFi (and the angled panel, see #1074) and sends items past it. In essence, the CSFi is a wall. It should act like a wall in all cases.

@TeamSpen210
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The Sendificator is assuming the field is glass-like, because it's too thin. This is difficult to solve.

@vrad-exe
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I thought of a potential solution to this and #1074, spawn in a point_laser_target on the other side of the glass/field/panel to see if the laser is passing through it or not.

@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Mar 18, 2024
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