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50´s Old Aperture: Corridor N°3 causes "Failure To Compile". #4263

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PatooTheWheatleyFan opened this issue Dec 12, 2022 · 4 comments
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Bug Something isn't working correctly Compile Error Something is preventing the map from compiling Done in next release This has been addressed in the next release Old Aperture Issue only applies to one or more Old Aperture styles.

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@PatooTheWheatleyFan
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PatooTheWheatleyFan commented Dec 12, 2022

BEE2 Application Version

4.42.0

BEE2 Package Version

4.42.0

What operating system are you running on?

Windows 11

Logs and Reports

Can anyone help me? I am trying to build a map inspired by Portal Epic Edition, but there is always a compile error, no matter what I do. Here it is:
VBSP failed.

trio\_core\_multierror.py:511: RuntimeWarning: You seem to already have a custom sys.excepthook handler installed. I'll skip installing Trio's custom handler, but this means MultiErrors will not show full tracebacks.
[I] cond.core._get_cond_group(): No name for module "precomp.faithplate"!
[I] cond.core._get_cond_group(): No name for module "precomp.fizzler"!
[I] vbsp.main(): BEE2.4.42.0 64-bit VBSP hook initiallised, srctools v2.3.4.
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.marker"!
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.marker"!
[I] cond.core._get_cond_group(): No name for module "precomp.conditions.collisions"!
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "c:/program files (x86)/steam/steamapps/common/portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "c:/program files (x86)/steam/steamapps/common/portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp.main(): PeTI map detected!
[I] vbsp.main(): Loading settings...
[W] texturing.load_config(): normal.black.wall: Unknown texture names 1x2
[W] options.load(): Extra config options: {'remove_pedestal_plat': '1', 'music_location_sp': '-2824 2040 -768', 'voice_pack': 'BEE2_WHEATLEY'}
[I] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[I] fizzler.read_configs(): Loaded 14 fizzlers.
[I] vbsp.load_settings(): Settings Loaded!
[I] vbsp.load_map(): Parsing Map...
[I] vbsp.load_map(): Reading Map...
[I] vbsp.load_map(): Loading complete!
[I] brushLoc.read_from_map(): Analysed map, filling air... (306 starting positions..)
[I] brushLoc.read_from_map(): Air filled!
[I] corridor.analyse_and_modify(): sp_entry_horizontal corridor selected 2 -> Corridor(instance='instances/BEE2/50s/sphere_sp/entrance_corridor_3.vmf', fixups={'$template': 'BEE2_50s_CORRIDOR_3', '$door': 'testchamber'}, orig_index=3, legacy=False)
[I] corridor.analyse_and_modify(): sp_exit_horizontal corridor selected 1 -> Corridor(instance='instances/BEE2/50s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, orig_index=2, legacy=False)
[I] corridor.analyse_and_modify(): Game Mode: {<GameMode.SP: 'sp'>}
[I] corridor.analyse_and_modify(): Player Start: {False}
[I] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=False, game_mode=<GameMode.SP: 'sp'>, _attrs=defaultdict(<class 'bool'>, {}), corr_entry=Corridor(instance='instances/BEE2/50s/sphere_sp/entrance_corridor_3.vmf', fixups={'$template': 'BEE2_50s_CORRIDOR_3', '$door': 'testchamber'}, orig_index=3, legacy=False), corr_exit=Corridor(instance='instances/BEE2/50s/sphere_sp/exit_corridor_2.vmf', fixups={'$door': 'testchamber', '$fizz_folder': 'instances/bee2/50s/sphere_sp/exit_corr_lobby/fizz_'}, orig_index=2, legacy=False))
[I] antlines.parse_antlines(): Parsing antlines...
[I] antlines.parse_antlines(): Done! (1 antlines)
[I] vbsp.change_ents(): Editing Other Entities...
[W] packing.pack_list(): Packlist "PACK_PLAYER_CLIP_GLASS" does not exist!
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.WALL.BLACK: 37 Clumps for 563 tiles
[I] cond.core.check_all(): Checking Conditions...
[I] cond.core.check_all(): -----------------------
[I] (<BEE2_CATWALK>/items/retro) cond.catwalks.res_make_catwalk(): Starting catwalk generator...
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Generating item IO...
[I] (MetaCondition "gen_item_outputs") antlines.export(): Collapsed 2 antline corners
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Item IO generated.
[W] (<BEEMOD_1>/items/door_retro) cond.instances.flag_instvar(): Comparison "start_reversed 1" has no $var, assuming first value. Please use $ when referencing vars.
[W] instanceLocs.get_subitems(): Invalid custom instance name - "single" for <item_rail_platform> (Valid: {'static': 'instances/bee2/50s/items/track/static.vmf'})
[E] (<BEE2_OLD_AP>/items/mandatory/50s/entry_door) cond.core.check_all(): Error in <BEE2_OLD_AP>/items/mandatory/50s/entry_door:
Traceback (most recent call last):
  File "precomp\template_brush.py", line 324, in visgrouped
KeyError: 'danger'

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "precomp\conditions\__init__.py", line 695, in check_all
  File "precomp\conditions\__init__.py", line 275, in test
  File "precomp\conditions\__init__.py", line 257, in test_result
  File "precomp\conditions\__init__.py", line 539, in __call__
  File "precomp\conditions\brushes.py", line 649, in place_template
  File "precomp\template_brush.py", line 717, in import_template
  File "precomp\template_brush.py", line 326, in visgrouped
ValueError: Unknown visgroup "danger" for "BEE2_50S_CORRIDOR_3"! (valid: '', 'gel_dropper', 'gel_bounce', 'airpockets', 'safetyfirst', 'gel_speed', 'platform', 'spallation', 'pgun')

Additional information

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@PatooTheWheatleyFan PatooTheWheatleyFan added Bug Something isn't working correctly Compile Error Something is preventing the map from compiling labels Dec 12, 2022
@PatooTheWheatleyFan
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Also I forgot to metion this also appeared to me **********************************************************************************
*** ERROR: logic_relay InstanceAuto1-global_ents-environment_testchamber has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!
*

@LautaroL20
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According to your log error, it seems that there is a problem with corridor number 3 from 50s Old Aperture: ValueError: Unknown visgroup "danger" for "BEE2_50S_CORRIDOR_3"! can you please choose another corridor for your map and then try building it? Let me know if it compiles or not.

@PatooTheWheatleyFan
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It worked! I used corridor 4 from old aperture. And restarted my computer. And it worked!

@LautaroL20
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This must stay open as the issue still was not fixed in the BEEmod builds.

@LautaroL20 LautaroL20 reopened this Dec 14, 2022
@LautaroL20 LautaroL20 changed the title Help me! A compile error! 50´s Old Aperture: Corridor N°3 causes "Failure To Compile". Dec 14, 2022
@LautaroL20 LautaroL20 added the Old Aperture Issue only applies to one or more Old Aperture styles. label Dec 14, 2022
@LautaroL20 LautaroL20 added this to To do in BEE2 4.43 Release Dec 14, 2022
@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Dec 15, 2022
@TeamSpen210 TeamSpen210 moved this from To do to Done in BEE2 4.43 Release Dec 15, 2022
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Labels
Bug Something isn't working correctly Compile Error Something is preventing the map from compiling Done in next release This has been addressed in the next release Old Aperture Issue only applies to one or more Old Aperture styles.
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