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API.cs
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API.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NCAppInterface;
using PS4Lib;
using System.Windows.Forms;
namespace PS4API_NC
{
public class API : IAPI
{
PS4API PS4;
public API()
{
PS4 = new PS4API();
}
//Declarations of all our internal API variables
string myName = "PS4 API";
string myDescription = "netCheat API for PS4, you need PS4API server to be injected before you use thisYou can find it here https://github.com/BISOON/ps4-api-server";
string myAuthor = "BISOON";
string myVersion = "1.0";
string myPlatform = "PS4";
string myContactLink = "http://www.github.com/bisoon";
//If you want an Icon, use resources to load an image
//System.Drawing.Image myIcon = Properties.Resources.ico;
System.Drawing.Image myIcon = Properties.Resources.ps4;
/// <summary>
/// Website link to contact info or download (leave "" if no link)
/// </summary>
public string ContactLink
{
get { return myContactLink; }
}
/// <summary>
/// Name of the API (displayed on title bar of NetCheat)
/// </summary>
public string Name
{
get { return myName; }
}
/// <summary>
/// Description of the API's purpose
/// </summary>
public string Description
{
get { return myDescription; }
}
/// <summary>
/// Author(s) of the API
/// </summary>
public string Author
{
get { return myAuthor; }
}
/// <summary>
/// Current version of the API
/// </summary>
public string Version
{
get { return myVersion; }
}
/// <summary>
/// Name of platform (abbreviated, i.e. PC, PS3, XBOX, iOS)
/// </summary>
public string Platform
{
get { return myPlatform; }
}
/// <summary>
/// Returns whether the platform is little endian by default
/// </summary>
public bool isPlatformLittleEndian
{
get { return false; }
}
/// <summary>
/// Icon displayed along with the other data in the API tab, if null NetCheat icon is displayed
/// </summary>
public System.Drawing.Image Icon
{
get { return myIcon; }
}
/// <summary>
/// Read bytes from memory of target process.
/// Returns read bytes into bytes array.
/// Returns false if failed.
/// </summary>
public bool GetBytes(ulong address, ref byte[] bytes)
{
/*I did this to ensure that the browser will not crash due the allocation , original is 65000*/
int sizeForOperation = 16384;
int byteslength = bytes.Length;
List<byte> tmpBuffer = new List<byte>();
int loop = byteslength / sizeForOperation;
byte[] operatinalBytes = new byte[sizeForOperation];
for (int i = 0; i < loop; i++)
{
if (!PS4.GetMemory(address + (ulong)(i * sizeForOperation), ref operatinalBytes))
return false;
tmpBuffer.AddRange(operatinalBytes);
}
bytes = tmpBuffer.ToArray();
return true;
}
/// <summary>
/// Write bytes to the memory of target process.
/// </summary>
public void SetBytes(ulong address, byte[] bytes)
{
PS4.SetMemory(address, bytes);
}
/// <summary>
/// Shutdown game or platform
/// </summary>
public void Shutdown()
{
MessageBox.Show("Not supported yet!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
/// <summary>
/// Connects to target.
/// If platform doesn't require connection, just return true.
/// IMPORTANT:
/// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect)
/// You must have it automatically use the settings that the user input, instead of asking again
/// This can be reset on Disconnect()
/// </summary>
public bool Connect()
{
if (PS4.IsConnected)
return true;
string ip = string.Empty;
using (FrmIP frmIp = new FrmIP())
{
frmIp.txtIp.Text = Properties.Settings.Default.ip;
frmIp.btnConnect.Click += (o, e) => { frmIp.Close(); frmIp.DialogResult = DialogResult.OK; };
frmIp.ShowDialog();
Properties.Settings.Default.ip = frmIp.txtIp.Text;
Properties.Settings.Default.Save();
if (frmIp.DialogResult != DialogResult.OK)
return false;
ip = frmIp.txtIp.Text;
}
return PS4.ConnectTarget(ip);
}
/// <summary>
/// Disconnects from target.
/// </summary>
public void Disconnect()
{
PS4.DisconnectTarget();
}
/// <summary>
/// Attaches to target process.
/// This should automatically continue the process if it is stopped.
/// IMPORTANT:
/// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect)
/// You must have it automatically use the settings that the user input, instead of asking again
/// This can be reset on Disconnect()
/// </summary>
public bool Attach()
{
return PS4.AttachProcess();
}
/// <summary>
/// Pauses the attached process (return false if not available feature)
/// </summary>
public bool PauseProcess()
{
return false;
}
/// <summary>
/// Continues the attached process (return false if not available feature)
/// </summary>
public bool ContinueProcess()
{
return PS4.Continue();
}
/// <summary>
/// Tells NetCheat if the process is currently stopped (return false if not available feature)
/// </summary>
public bool isProcessStopped()
{
return false;
}
/// <summary>
/// Called by user.
/// Should display options for the API.
/// Can be used for other things.
/// </summary>
public void Configure()
{
}
/// <summary>
/// Called on initialization
/// </summary>
public void Initialize()
{
}
/// <summary>
/// Called when disposed
/// </summary>
public void Dispose()
{
//Put any cleanup code in here for when the program is stopped
PS4.DisconnectTarget();
}
}
}