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detection.cpp
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detection.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/compression/installshield_cab.h"
#include "agos/detection.h"
#include "agos/intern_detection.h"
#include "agos/detection_fallback.h"
#include "agos/obsolete.h" // Obsolete ID table.
#include "agos/agos.h"
/**
* Conversion table mapping old obsolete target names to the
* corresponding new target and platform combination.
*
*/
static const DebugChannelDef debugFlagList[] = {
{AGOS::kDebugOpcode, "opcode", "Opcode debug level"},
{AGOS::kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"},
{AGOS::kDebugSubroutine, "subroutine", "Subroutine debug level"},
{AGOS::kDebugVGAScript, "vga_script", "VGA Script debug level"},
DEBUG_CHANNEL_END
};
static const PlainGameDescriptor agosGames[] = {
{"pn", "Personal Nightmare"},
{"elvira1", "Elvira: Mistress of the Dark"},
{"elvira2", "Elvira II: The Jaws of Cerberus"},
{"waxworks", "Waxworks"},
{"simon1", "Simon the Sorcerer"},
{"simon2", "Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe"},
{"feeble", "The Feeble Files"},
{"dimp", "Simon the Sorcerer's Puzzle Pack: Demon in my Pocket"},
{"jumble", "Simon the Sorcerer's Puzzle Pack: Jumble"},
{"puzzle", "Simon the Sorcerer's Puzzle Pack: NoPatience"},
{"swampy", "Simon the Sorcerer's Puzzle Pack: Swampy Adventures"},
{nullptr, nullptr}
};
#include "agos/detection_tables.h"
static const char *const directoryGlobs[] = {
"execute", // Used by Simon1 Acorn CD
nullptr
};
using namespace AGOS;
class AgosMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
AgosMetaEngineDetection() : AdvancedMetaEngineDetection(AGOS::gameDescriptions, sizeof(AGOS::AGOSGameDescription), agosGames) {
_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
PlainGameDescriptor findGame(const char *gameId) const override {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
const char *getName() const override {
return "agos";
}
const char *getEngineName() const override {
return "AGOS";
}
const char *getOriginalCopyright() const override {
return "AGOS (C) Adventure Soft";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
ADDetectedGame detectedGame = detectGameFilebased(allFiles, AGOS::fileBased);
if (!detectedGame.desc) {
return ADDetectedGame();
}
return detectedGame;
}
};
REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgosMetaEngineDetection);