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Correct, as I've retired my Vive I have not set up bindings for it, the thinking was that users can add their own bindings for hardware that is currently unsupported, which in theory should be possible through the binding interface. Sounds like you have bumped into some problems though, so maybe not 🤔
It would be better if everything was included though, of course, my schedule is booked right now but I'll add this to my to-do list, and try get an old Vive controller up and running to test this off 😅
I guess this is not implemented or tested right?
When I choose the openvr binding I do not see any KeyX names to choose..
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