since |
category |
signatures |
returns |
2.4.0 |
Chat Messages |
dataType |
name |
description |
default |
int |
from |
From who the message will be |
|
|
dataType |
name |
description |
default |
int |
to |
The player ID that will be receiving the message. To send messages to all players, use the `BZ_ALLUSERS` constant. |
|
|
dataType |
name |
description |
default |
const char* |
fmt |
The message to send |
|
|
dataType |
description |
hide |
... |
Depending on `fmt`, the function may expect a sequence of additional arguments to replace a format specifier |
true |
|
|
dataType |
name |
description |
default |
int |
from |
From who the message will be |
|
|
dataType |
name |
description |
default |
bz_eTeamType |
to |
The team to send the message to |
|
|
dataType |
name |
description |
default |
const char* |
fmt |
The message to send |
|
|
dataType |
description |
hide |
... |
Depending on `fmt`, the function may expect a sequence of additional arguments to replace a format specifier |
true |
|
|
|
dataType |
description |
bool |
Returns false if the message failed to send |
|
Send a formatted message to a player or team.
Notes
- For the
from
parameter, it is recommended to use the BZ_SERVER
const; it is discouraged to send messages on behalf of players.
- You may also use the same receiving player ID as the sending player ID for it to appear as the player is messaging themselves.