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I still occasionally experience this bug on 2.4.26.
When I start playing, the textures seem OK, but after some time, skewed textures can appear.
I notice the issue mostly on the doors of LouMan's churchyard, and some of the buildings on GEP's Quickshot map.
Sure. Also, I was able to reproduce the bug today.
I joined a few servers and saw nothing amiss. Then I joined Churchyard R2, and still, everything looked good.
I then switched to windowed mode, and suddenly the textures were skewed. I usually play in windowed, though my client boots in fullscreen, so there's usually a fullscreen->windowed transition during a run of the game for me, which would explain why I've seen this happen many times, but not always.
The problem disappears if I rejoin the server. If I switch back to fullscreen, the problem reappears. So it seems to be related to the fullscreen->windowed transition, regardless of which direction it goes.
GPU: NVidia GTX 1080 Ti
Linux: Fedora 39
Kernel: Linux fedora 6.7.4-200.fc39.x86_64
Ah, good catch figuring out it was the fullscreen toggle. Also happens if the resolution setting is changed. A /retexture command fixes it until the next context recreation.
#315
I still occasionally experience this bug on 2.4.26.
When I start playing, the textures seem OK, but after some time, skewed textures can appear.
I notice the issue mostly on the doors of LouMan's churchyard, and some of the buildings on GEP's Quickshot map.
Client version:
BZFlag client 2.4.26.20230118-MAINT-linux-gnu-SDL2 (protocol 0221) http://BZFlag.org/
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