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Skewed Textures #346

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bz-next opened this issue Mar 10, 2024 · 3 comments
Open

Skewed Textures #346

bz-next opened this issue Mar 10, 2024 · 3 comments
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@bz-next
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bz-next commented Mar 10, 2024

#315

I still occasionally experience this bug on 2.4.26.

When I start playing, the textures seem OK, but after some time, skewed textures can appear.
I notice the issue mostly on the doors of LouMan's churchyard, and some of the buildings on GEP's Quickshot map.

Client version:
BZFlag client 2.4.26.20230118-MAINT-linux-gnu-SDL2 (protocol 0221) http://BZFlag.org/

@blast007 blast007 added the bug label Mar 16, 2024
@blast007 blast007 added this to the 2.4.28 milestone Mar 16, 2024
@blast007
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Could you provide some additional information?

  • Graphics card
  • Linux distribution and version
  • Linux kernel version

@bz-next
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bz-next commented Mar 16, 2024

Sure. Also, I was able to reproduce the bug today.

I joined a few servers and saw nothing amiss. Then I joined Churchyard R2, and still, everything looked good.

I then switched to windowed mode, and suddenly the textures were skewed. I usually play in windowed, though my client boots in fullscreen, so there's usually a fullscreen->windowed transition during a run of the game for me, which would explain why I've seen this happen many times, but not always.

The problem disappears if I rejoin the server. If I switch back to fullscreen, the problem reappears. So it seems to be related to the fullscreen->windowed transition, regardless of which direction it goes.

image

GPU: NVidia GTX 1080 Ti
Linux: Fedora 39
Kernel: Linux fedora 6.7.4-200.fc39.x86_64

@blast007
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Ah, good catch figuring out it was the fullscreen toggle. Also happens if the resolution setting is changed. A /retexture command fixes it until the next context recreation.

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