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About the load function of the rig units #43

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3Au opened this issue Aug 30, 2016 · 6 comments
Open

About the load function of the rig units #43

3Au opened this issue Aug 30, 2016 · 6 comments

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@3Au
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3Au commented Aug 30, 2016

The rig units called APC in previous works of AW are not as popular as inspected for PVE players. Mostly these one-footsoldier-carry units can not worth 5000G. Even now in the system of babaywar rigs are able to set up simple properties the only-one-cacrry funtion can not santisfy battles. So as my advise it is neccessary to add the carry-munber of rigs up to two.
Of course the same situation for T-copters.

@Babygogogo
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感谢3Au!个人感觉这条issue需要大家讨论,所以扼要翻译如下:

后勤车(rig)在对战环境中比较冷门,因为它只能携带一个步兵或炮兵,而这个功能似乎不值5000块(即使它能够建造临时建筑)。因此建议,将其携带数量提升至2。运输直升机同理。

@RushFTK
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RushFTK commented Aug 30, 2016

Sry for my bad English first :(
We all know that this solution have used in game called "Ran Shao Ba Gao Zhan". but it semmed that, the solution haven't worked perfectly. the question is, rig , and T-copters can't give any firepower for players army. and, even build an infantry, can slightly increase your teams firepower. so nearly all players build infantry rather than rig in a game. also , since the game is lacks of tutorial, it's hard to let player know the rig and t-copters have changed carry-number. More serious, the change will broken lots of maps which designed that use t-copters as a choice.In DOR system,we have a unit called bike, which have a high movement,that cause rig's carry function more useless.
In my opinion, rig can low build cost (2500,because it have ability to change terrian cost) and add defense to let cheap unit hard to destroy it, t-copters can keep as it was.
These change should also only have affect in PVP map.

这平衡方案已经在燃烧吧高战中实施,但是事实上还是很少有人出tc与apc。主要是他们无法提供火力,但是即使小兵都能给你额外的一次攻击机会。所以大多数人都去选择宁可造小兵也不造APC。现在babywars也没有教程,很多玩家很多时候意识不到装载单位被修改了。TC有穿越不可移动地形的能力,但是Rig不仅没有,在DOR拥有bike的现在,他提升步兵机动力的效果也被显著削弱了。一些地图(比如Black patch war我可能拼错了)中会特意使用TC作为一个可选项(用5000元换2000收入),修改装载单位数会破坏这个效果。
所以我建议将rig造价降低到2500(考虑到他能改变地形消耗的能力),并且增加防御令造价低廉的单位很难破坏他,TC则维持不变。
这些改变应该只在PVP地图中有用。

@3Au
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3Au commented Aug 30, 2016

实际上,由于陆军的弹药减少三分之一,dor式的pvp战斗中存在对rig的补充功能需求。
于是不成逻辑的所以,我建议增加搭载量

@RushFTK
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RushFTK commented Aug 31, 2016

回复 @3Au :需要注意,在一般的PVP对战图中前线也有足够数量的城市,只要稍加注意就能满足补给的需求。TC的使用需求可以通过地图设计来弥补,而即使改为两个搭载量,也实在难以找到出Rig的理由。我尝试将一些关键地方设计为浅谈,以便于诱导玩家出Rig修建临时港来让深海船只(比如战列舰)通过,但实际效果并不理想。

@3Au
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3Au commented Sep 1, 2016

@RushFTK
特殊情况下kindle可能会喜欢rig吧。
价格调整的话定价是个难点。
问题根源在于运输和补给职能的重要性不高。rig地位需要提高跟职能相关,在没有战斗职能的前提下,我觉得要思考思考是否需要增加其职能过加强现有职能。

@RushFTK
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RushFTK commented Sep 1, 2016

@3Au 如果是城市刷血绝对不要将临时建筑作为刷血范围XD。

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