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When the standard render loop is not used (eg. Only render when camera moves), onViewMatrixObservable isn't being properly fired. The suspected reason is because this observable is only fired during a getViewMatrix call. Generally, speaking, this will be called during the execution of the scene.render call. If this function isn't used, this sequence won't happen. There was a call made during a call to perform ray picking during pointer movement. With Lazy Picking, this redundancy is no longer present.
Proposed Fix: Add a call to the camera.update function when camera movement is detected.
The text was updated successfully, but these errors were encountered:
When the standard render loop is not used (eg. Only render when camera moves),
onViewMatrixObservable
isn't being properly fired. The suspected reason is because this observable is only fired during agetViewMatrix
call. Generally, speaking, this will be called during the execution of thescene.render
call. If this function isn't used, this sequence won't happen. There was a call made during a call to perform ray picking during pointer movement. With Lazy Picking, this redundancy is no longer present.Proposed Fix: Add a call to the camera.update function when camera movement is detected.
The text was updated successfully, but these errors were encountered: