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With JSC and Chakra, canvas and context are destroyed just after the dynamicTexture is disposed.
With V8, those 2 objects are not destroyed before the JS Runtime is destroyed. More and more rendertargets are created and kept in memory. After a while, bgfx can't create a new one.
The text was updated successfully, but these errors were encountered:
Issue can be mitigated by increasing the number of FrameBuffer. With a number big enough (4096+), Framebuffer are destroyed at some point. Setting it to 256 for now in the CI.
With JSC and Chakra, canvas and context are destroyed just after the dynamicTexture is disposed.
With V8, those 2 objects are not destroyed before the JS Runtime is destroyed. More and more rendertargets are created and kept in memory. After a while, bgfx can't create a new one.
The text was updated successfully, but these errors were encountered: