/
App.tsx
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/
App.tsx
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/**
* Generated with the TypeScript template
* https://github.com/react-native-community/react-native-template-typescript
*
* @format
*/
import React, { useState, FunctionComponent, useEffect, useCallback } from "react";
import { SafeAreaView, StatusBar, Button, View, Text, ViewProps, Image } from "react-native";
import { EngineView, useEngine } from "@babylonjs/react-native";
import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader";
import { Camera } from "@babylonjs/core/Cameras/camera";
import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
import "@babylonjs/loaders/glTF";
import { HemisphericLight, Mesh, MeshBuilder, GlowLayer, Engine, CubeTexture, StandardMaterial, Color3, DirectionalLight, Vector3, TransformNode, VolumetricLightScatteringPostProcess, Tools, Animation, Scalar, NodeMaterial, TextureBlock, Texture, Scene, WebXRSessionManager, WebXRTrackingState, AbstractMesh, Quaternion } from "@babylonjs/core";
import resolveAssetSource from 'react-native/Libraries/Image/resolveAssetSource';
const EngineScreen: FunctionComponent<ViewProps> = (props: ViewProps) => {
const defaultScale = 1;
const engine = useEngine();
const [camera, setCamera] = useState<Camera>();
const [rootNode, setRootNode] = useState<TransformNode>();
const [starfield, setStarfield] = useState<AbstractMesh>();
const [scene, setScene] = useState<Scene>();
const [xrSession, setXrSession] = useState<WebXRSessionManager>();
const [scale, setScale] = useState<number>(defaultScale);
const [trackingState, setTrackingState] = useState<WebXRTrackingState>();
const switchAR = (arMode: boolean) : void => {
let arAssets = ["__root__", "valkyrie_mesh"];
let atmosphere = scene.getMeshByName("atmosphereSphere_mesh");
let planet = scene.getMeshByName("planet_mesh");
for(const each of scene.meshes){
if(!arAssets.includes(each.name)){
each.setEnabled(!arMode);
}
}
atmosphere.setEnabled(false);
planet.setEnabled(false);
starfield?.setEnabled(!arMode);
if(arMode){
atmosphere.scaling = new Vector3(0.15, 0.15, 0.15);
planet.scaling = new Vector3(0.15, 0.15, 0.15);
atmosphere.position.x = 8;
planet.position.x = 8;
camera.alpha = 3.65;
camera.beta = 1.52;
camera.radius = 10.7;
}
else {
atmosphere.scaling = new Vector3(1,1,1);
planet.scaling = new Vector3(1,1,1);
atmosphere.position.x = 0;
planet.position.x = 0;
camera.alpha = 3.73;
camera.beta = 1.28;
camera.radius = 3.5;
}
};
useEffect(() => {
if (engine) {
const scene = new Scene(engine);
setScene(scene);
engine.setHardwareScalingLevel(window.devicePixelRatio);
console.disableYellowBox = true;
var camera = new ArcRotateCamera("camera", 3.73, 1.28, 3.5, Vector3.Zero(), scene);
camera.attachControl();
setCamera(camera!);
scene.skipPointerMovePicking = true;
scene.pointerUpPredicate = ()=> false;
scene.pointerDownPredicate = ()=> false;
scene.pointerMovePredicate = ()=> false;
const rootNode = new TransformNode('Root Container', scene);
setRootNode(rootNode);
// lighting
const dirLight = new DirectionalLight("dirLight", new Vector3(0.47, 0.0, -0.86), scene);
dirLight.diffuse = Color3.FromInts(255, 251, 199);
dirLight.intensity = 3;
// envirronment
const envUri = resolveAssetSource(require('./assets/environment.env')).uri;
var envCube = CubeTexture.CreateFromPrefilteredData(envUri, scene, ".env");
envCube.name = "environment";
envCube.gammaSpace = false;
envCube.rotationY = 1.977;
scene.environmentTexture = envCube;
// glow
const glowLayer = new GlowLayer("glowLayer", scene);
glowLayer.intensity = 0.5;
const sceneGLBUri = resolveAssetSource(require('./assets/nativeStaticScene.glb')).uri;
SceneLoader.AppendAsync("", sceneGLBUri, scene).then(() => {
const starsGLBUri = resolveAssetSource(require('./assets/starsGeo.glb')).uri;
SceneLoader.AppendAsync("", starsGLBUri, scene).then(() => {
const starfield = scene.getMeshByName("starsGeo");
starfield.scaling = new Vector3(4500, 4500, 4500);
setStarfield(starfield);
const starsShader = require('./assets/starfieldShader.json');
const starsPanoramaUri = resolveAssetSource(require('./assets/starfield_panorama_texture.jpg')).uri;
var starsShaderMaterial = new NodeMaterial("starsShader", scene);
starsShaderMaterial.loadFromSerialization(starsShader, "");
starsShaderMaterial.build();
const starfieldTexture = new Texture(starsPanoramaUri, scene, false, false);
if(starsShaderMaterial.getBlockByName("emissiveTex")) {
const starfieldTextureBlock = starsShaderMaterial.getBlockByName("emissiveTex");
(starfieldTextureBlock as TextureBlock).texture = starfieldTexture;
}
starfield.material = starsShaderMaterial;
});
let asteroids = ["asteroidModule2_i30", "asteroidGroup187", "asteroidModule4_i82", "asteroidGroup106", "asteroidGroup84", "asteroidGroup74", "asteroidGroup73", "asteroidGroup65", "asteroidGroup87", "asteroidGroup61", "asteroidGroup104", "asteroidGroup105", "asteroidGroup127", "asteroidGroup141", "asteroidGroup135", "asteroidGroup129", "asteroidGroup126", "asteroidGroup100", "asteroidGroup63", "asteroidGroup81", "asteroidGroup72", "asteroidGroup102", "asteroidGroup26", "asteroidGroup235", "asteroidGroup78", "asteroidGroup88", "asteroidGroup3", "asteroidGroup7", "asteroidModule3_i148", "asteroidModule3_i117", "asteroidModule2_i107"];
const frameRate = 10;
let rotationSpeedMin = 200;
let rotationSpeedMax = 700
for (let each = 0; each < asteroids.length; each++){
let asteroid = scene.getMeshByName(asteroids[each])
if(!asteroid){
asteroid = scene.getTransformNodeByName(asteroids[each])
}
asteroid.rotationQuaternion = null;
let parentTransform = new TransformNode("parent", scene);
parentTransform.parent = asteroid.parent;
parentTransform.position.copyFrom(asteroid.position);
asteroid.position.setAll(0);
asteroid.parent = parentTransform;
parentTransform.rotation = new Vector3(
Scalar.RandomRange(-Math.PI, Math.PI),
Scalar.RandomRange(-Math.PI, Math.PI),
Scalar.RandomRange(-Math.PI, Math.PI)
);
let rotationSpeed = Math.floor(Math.random() * (rotationSpeedMax - rotationSpeedMin + 1)) + rotationSpeedMin;
const randomRotation = new Animation("rotation", "rotation.x", frameRate, Animation.ANIMATIONTYPE_FLOAT, Animation.ANIMATIONLOOPMODE_CYCLE);
const keys = [];
keys.push({
frame: 0,
value: Tools.ToRadians(0),
});
keys.push({
frame: rotationSpeed,
value: Tools.ToRadians(360),
});
randomRotation.setKeys(keys);
asteroid.animations.push(randomRotation);
scene.beginAnimation(asteroid, 0, rotationSpeed, true);
for (each in scene.transformNodes){
let randomScale = (Math.random() * 0.4) + 0.9;
randomScale *= randomScale;
//randomScale *= randomScale;
scene.transformNodes[each].scaling = new Vector3(randomScale, randomScale, randomScale);
}
}
scene.getMeshByName("__root__").parent = rootNode;
scene.getTransformNodeByName("asteroidGroup104").scaling = new Vector3(1.3, 1.3, 1.3);
scene.getTransformNodeByName("asteroidGroup104").parent.scaling = new Vector3(1.22, 1.22, 1.22);
scene.getTransformNodeByName("asteroidGroup3").scaling = new Vector3(1, 1, 1);
scene.getTransformNodeByName("asteroidGroup3").parent.scaling = new Vector3(1, 1, 1);
scene.getTransformNodeByName("asteroidGroup105").scaling = new Vector3(1, 1, 1);
scene.getTransformNodeByName("asteroidGroup105").parent.scaling = new Vector3(1.25, 1.25, 1.25);
scene.getTransformNodeByName("asteroidGroup100").scaling = new Vector3(1, 1, 1);
scene.getTransformNodeByName("asteroidGroup100").parent.scaling = new Vector3(1.25, 1.25, 1.25);
scene.getTransformNodeByName("asteroidGroup102").scaling = new Vector3(1.52, 1.52, 1.52);
scene.getTransformNodeByName("asteroidGroup102").parent.scaling = new Vector3(1.29, 1.29, 1.29);
scene.getTransformNodeByName("asteroidGroup87").scaling = new Vector3(1.03, 1.03, 1.03);
scene.getTransformNodeByName("asteroidGroup87").parent.scaling = new Vector3(1.54, 1.54, 1.54);
scene.getTransformNodeByName("asteroidGroup84").scaling = new Vector3(1.28, 1.28, 1.28);
scene.getTransformNodeByName("asteroidGroup84").parent.scaling = new Vector3(1.47, 1.47, 1.47);
scene.getMeshByName("asteroidModule2_i30").parent.scaling = new Vector3(1.13, 1.13, 1.13);
scene.getMeshByName("asteroidModule1_i13").parent.scaling = new Vector3(1, 1, 1);
camera.checkCollisions = false;
camera.collisionRadius = new Vector3(3.5, 3.5, 3.5);
camera.minZ = 0.01;
let atmosphere = scene.getMeshByName("atmosphereSphere_mesh");
let oplanet = scene.getMeshByName("planet_mesh");
atmosphere.setEnabled(false);
oplanet.setEnabled(false);
// lasers
var mat = new StandardMaterial("laserMat", scene);
mat.disableLighting = true;
mat.emissiveColor = Color3.Red();
mat.alphaMode = Engine.ALPHA_ADD;
mat.alpha = 0.33;
scene.getMeshByName("laser1").material = mat;
scene.getMeshByName("laser1").scaling = new Vector3(3, 1, 3);
scene.getMeshByName("laser2").scaling = new Vector3(3, 1, 3);
scene.getMeshByName("laser3").scaling = new Vector3(3, 1, 3);
scene.getMeshByName("laser2").material = mat;
scene.getMeshByName("laser3").material = mat;
const sunUri = resolveAssetSource(require('./assets/sun.png')).uri;
const planetUri = resolveAssetSource(require('./assets/planetImage.png')).uri;
// volumetric sun
var sun = new VolumetricLightScatteringPostProcess('volumetric', 1.0, camera, undefined, 100, Texture.BILINEAR_SAMPLINGMODE, scene.getEngine(), false);
sun.mesh.material.diffuseTexture = new Texture(sunUri, scene, true, false, Texture.BILINEAR_SAMPLINGMODE);
sun.mesh.material.diffuseTexture.hasAlpha = true;
sun.mesh.scaling = new Vector3(50, 50, 50);
glowLayer.addExcludedMesh(sun.mesh);
// planet
var planet = MeshBuilder.CreatePlane("planetPlane", { size: 100 }, scene);
planet.position.x = 200;
planet.billboardMode = Mesh.BILLBOARDMODE_ALL | Mesh.BILLBOARDMODE_USE_POSITION;
var planetMaterial = new StandardMaterial("", scene);
planetMaterial.backFaceCulling = false;
planetMaterial.disableLighting = true;
planetMaterial.diffuseTexture = new Texture(planetUri, scene, true, false, Texture.BILINEAR_SAMPLINGMODE);
planetMaterial.emissiveColor = new Color3(1, 1, 1);
planetMaterial.alphaMode = Engine.ALPHA_COMBINE;
planetMaterial.diffuseTexture.hasAlpha = true;
planetMaterial.useAlphaFromDiffuseTexture = true;
glowLayer.addExcludedMesh(planet);
planet.material = planetMaterial;
scene.onBeforeRenderObservable.add(()=> {
sun.mesh.position.copyFrom(scene.activeCamera.position);
sun.mesh.position.x -= 0.47 * 300;
sun.mesh.position.y += 0.00 * 300;
sun.mesh.position.z += 0.86 * 300;
var msh = scene.getMeshByName("valkyrie_mesh");
if (msh && !msh.parent)
{
msh.rotate(Vector3.Up(), 0.01);
}
});
});
}
}, [engine,xrSession]);
const trackingStateToString = (trackingState: WebXRTrackingState | undefined) : string => {
return trackingState === '';//undefined ? '' : WebXRTrackingState[trackingState];
};
const onToggleXr = useCallback(() => {
(async () => {
if (xrSession) {
await xrSession.exitXRAsync();
rootNode.position.set(0,0,0);
scene.getMeshByName("valkyrie_mesh")?.scaling.scaleInPlace(0.5);
} else {
if (rootNode !== undefined && scene !== undefined) {
const xr = await scene.createDefaultXRExperienceAsync({ disableDefaultUI: true, disableTeleportation: true })
const session = await xr.baseExperience.enterXRAsync('immersive-ar', 'unbounded', xr.renderTarget);
setXrSession(session);
session.onXRSessionEnded.add(() => {
setXrSession(undefined);
setTrackingState(undefined);
switchAR(false);
})
setTrackingState(xr.baseExperience.camera.trackingState);
xr.baseExperience.camera.onTrackingStateChanged.add((newTrackingState) => {
setTrackingState(newTrackingState);
});
switchAR(true);
var msh = scene.getMeshByName("valkyrie_mesh");
if (msh) {
msh.parent = null;
msh.rotation = new Vector3(0, Math.PI, 0);
msh.rotationQuaternion = Quaternion.FromEulerAngles(0, Math.PI, 0);
msh.scaling.scaleInPlace(2);
msh.position = new Vector3(0,-0.1,0.5);
}
rootNode.position.set(0., 0, 0);
rootNode.rotate(Vector3.Up(), 3.14159);
}
}
})();
}, [rootNode, scene, xrSession, starfield, camera]);
return (
<>
<View style={props.style}>
<Button title={ xrSession ? 'Stop XR' : 'Start XR'} onPress={onToggleXr} />
<View style={{ flex: 1 }}>
<EngineView camera={camera} displayFrameRate={false} />
<Text style={{color: 'yellow', position: 'absolute', margin: 3}}>{trackingStateToString(trackingState)}</Text>
</View>
</View>
</>
);
useEffect(() => {
if (rootNode) {
rootNode.scaling = new Vector3(scale, scale, scale);
}
}, [rootNode, scale]);
};
const App = () => {
return (
<>
<StatusBar barStyle="dark-content" />
<SafeAreaView style={{ flex: 1, backgroundColor: "white" }}>
<EngineScreen style={{ flex: 1 }} />
</SafeAreaView>
</>
);
};
export default App;