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I had a bug where my binding of gl.ELEMENT_ARRAY_BUFFER was modified by code in a third-party lib. This bug was hard to diagnose, and if the sidebar had information about the bound buffer, including the buffer object label, this could have been caught easily.
The text was updated successfully, but these errors were encountered:
I had a bug where my binding of
gl.ELEMENT_ARRAY_BUFFER
was modified by code in a third-party lib. This bug was hard to diagnose, and if the sidebar had information about the bound buffer, including the buffer object label, this could have been caught easily.The text was updated successfully, but these errors were encountered: