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platformer.tscn
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platformer.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://platformer.gd" type="Script" id=1]
[ext_resource path="res://Viewport.gd" type="Script" id=2]
[ext_resource path="res://mesh.tscn" type="PackedScene" id=3]
[ext_resource path="res://2dWorld.tscn" type="PackedScene" id=4]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0, 0.769531, 0.0480957, 1 )
sky_horizon_color = Color( 0, 0, 0, 1 )
sky_curve = 1.36604
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.225984, 0.882813, 0.151733, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 0.06073, 0.777344, 0, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 0.0
texture_size = 2
_sections_unfolded = [ "Ground", "Sky", "Sun", "Texture" ]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.4
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Ambient Light", "Background" ]
[sub_resource type="SphereMesh" id=3]
radius = 1.0
height = 2.0
radial_segments = 64
rings = 32
is_hemisphere = false
[node name="platformer" type="Spatial" index="0"]
script = ExtResource( 1 )
[node name="camera" type="Camera" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26961, -3.19565 )
keep_aspect = 1
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = false
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
_sections_unfolded = [ "Transform" ]
[node name="worldEnvironment" type="WorldEnvironment" parent="." index="1"]
environment = SubResource( 2 )
[node name="Viewport" type="Viewport" parent="." index="2"]
arvr = false
size = Vector2( 800, 200 )
own_world = false
world = null
transparent_bg = false
msaa = 0
hdr = true
disable_3d = false
usage = 2
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 2
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
script = ExtResource( 2 )
[node name="mesh" parent="Viewport" index="0" instance=ExtResource( 3 )]
transform = Transform( 0.5, 0, -0.866026, 0, 1, 0, 0.866026, 0, 0.5, 0, 1.20996, -5.25875 )
mesh = SubResource( 3 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="2dWorld" parent="Viewport" index="1" instance=ExtResource( 4 )]
[node name="DirectionalLight" type="DirectionalLight" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 0.828699, 0.559695, 0, -0.559695, 0.828699, 5.01018, 4.51006, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 0.5
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light" ]