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Utils.SingleInstance.cs
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Utils.SingleInstance.cs
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/**
* MIT License
*
* Copyright (c) 2018 "Nabil Redmann (BananaAcid) <repo@bananaacid.de>"
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace Utils
{
/// <summary>
/// Prevent the app from running again. No Mutex required, using Task, no TCP.
/// </summary>
/// <example>
/// App.xaml.cs:
/// public partial class App : Application
/// {
/// public App()
/// {
/// // initiate it. Call it first.
/// Utils.SingleInstance.SingleInstanceWatcher();
/// //Utils.SingleInstance.preventSecond();
///
/// // your stuff ...
/// }
/// }
/// </example>
class SingleInstance
{
/// <summary>The event name.</summary>
private const string UniqueEventName = "{GENERATE-YOUR-OWN-GUID}";
/// <summary>The event wait handle.</summary>
private static EventWaitHandle eventWaitHandle;
/// <summary>
/// simply prevent the second instance
/// </summary>
public static void preventSecond()
{
try
{
EventWaitHandle.OpenExisting(UniqueEventName); // check if it exists
Environment.Exit(1);
}
catch
{
new EventWaitHandle(false, EventResetMode.AutoReset, UniqueEventName); // register
}
}
/// <summary>
/// prevent a second instance and signal it to bring its mainwindow to foregorund
/// </summary>
/// <seealso cref="https://stackoverflow.com/a/23730146/1644202"/>
public static void SingleInstanceWatcher()
{
// check if it is allready open.
try
{
// try to open it - if another instance is running, it will exist
eventWaitHandle = EventWaitHandle.OpenExisting(UniqueEventName);
// Notify other instance so it could bring itself to foreground.
eventWaitHandle.Set();
// Terminate this instance.
Environment.Exit(1);
}
catch
{
// listen to a new event
eventWaitHandle = new EventWaitHandle(false, EventResetMode.AutoReset, UniqueEventName);
}
// if this instance gets the signal to show the main window
new Task(() =>
{
while (eventWaitHandle.WaitOne())
{
Application.Current.Dispatcher.BeginInvoke((Action)(() =>
{
// could be set or removed anytime
if (!Application.Current.MainWindow.Equals(null))
{
var mw = Application.Current.MainWindow;
if (mw.WindowState == WindowState.Minimized || mw.Visibility != Visibility.Visible)
{
mw.Show();
mw.WindowState = WindowState.Normal;
}
// According to some sources these steps gurantee that an app will be brought to foreground.
mw.Activate();
mw.Topmost = true;
mw.Topmost = false;
mw.Focus();
}
}));
}
})
.Start();
}
}
}