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Lottie.iOS.csproj
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Lottie.iOS.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0-ios;net6.0-maccatalyst</TargetFrameworks>
<AssemblyName>Lottie.iOS</AssemblyName>
<RootNamespace>Lottie.iOS</RootNamespace>
<Description>Render After Effects animations natively on Android, iOS, MacOS, TVOs and UWP</Description>
<PackageId>Com.Airbnb.iOS.Lottie</PackageId>
<EnableDefaultItems>false</EnableDefaultItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>2.6.0</Version>
</PropertyGroup>
<ItemGroup>
<None Include="**\*.cs" Exclude="$(DefaultItemExcludes);$(DefaultExcludesInProjectFolder)" />
<None Include="readme.txt" pack="true" PackagePath="." />
</ItemGroup>
<ItemGroup>
<ObjcBindingCoreSource Include="StructsAndEnums.cs" />
<Compile Include="Linker.cs" />
<Compile Include="LOTAnimationView.cs" />
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
<ObjcBindingApiDefinition Include="ApiDefinitions.Ios.cs" />
<ObjcBindingNativeLibrary Include="libLottie-ios.a" />
<Compile Include="libLottie-ios.linkwith.cs">
<DependentUpon>libLottie-ios.a</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">
<ObjcBindingApiDefinition Include="ApiDefinitions.Mac.cs" />
<ObjcBindingNativeLibrary Include="libLottie-macos.a" />
<Compile Include="libLottie-macos.linkwith.cs">
<DependentUpon>libLottie-macos.a</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tvos'">
<ObjcBindingApiDefinition Include="ApiDefinitions.Ios.cs" />
<ObjcBindingNativeLibrary Include="libLottie-tvos.a" />
<Compile Include="libLottie-tvos.linkwith.cs">
<DependentUpon>libLottie-tvos.a</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'watchos'">
</ItemGroup>
</Project>