You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
adw_export.py uses the old interface "faces".
Should be "tessfaces" now.
http://www.blender.org/documentation/blender_python_api_2_62_2/info_gotcha.html#
ngons-and-tessellation-faces
@awd_export.py line 343:
# Generate expanded list of vertices
- for f in geom.faces:
+ for f in geom.tessfaces:
inds_in_face = [0,2,1]
Detailed error:
{'embed_textures': True, 'include_attr': True, 'include_materials': True,
'filepath': '/untitled.awd'}
Creating mesh Cube
Traceback (most recent call last):
File "/opt/blender-2.64a-linux-glibc27-x86_64/2.64/scripts/addons/io_awd/__init__.py", line 62, in execute
exporter.export(context, **kwds)
File "/opt/blender-2.64a-linux-glibc27-x86_64/2.64/scripts/addons/io_awd/awd_export.py", line 75, in export
self.export_mesh(o)
File "/opt/blender-2.64a-linux-glibc27-x86_64/2.64/scripts/addons/io_awd/awd_export.py", line 216, in export_mesh
md = self.build_mesh_data(o.data)
File "/opt/blender-2.64a-linux-glibc27-x86_64/2.64/scripts/addons/io_awd/awd_export.py", line 343, in build_mesh_data
for f in geom.faces:
AttributeError: 'Mesh' object has no attribute 'faces'
Original issue reported on code.google.com by Schindle...@gmail.com on 3 Dec 2012 at 7:08
The text was updated successfully, but these errors were encountered:
i changed the blender exporter, so it exports our files again.
It exports all objects.
It exports materials if they have a texture.
Bitmaps must be linked in a material to export.
UV-Mapping works fine, but could be optimized for a better awd-file-size.
Not working:
everything else :)
There is a matrix converter, that is broken.
i don't know what this is for, but i didn't need it, or it just worked good
enough for our files.
Original comment by Schindle...@gmail.com on 6 Dec 2012 at 3:38
... 8 weeks later :) ... now i know the problem was not a inverted UV-Map. It
was a inverted x coordinates.
So the UV-mapping and the VertexIndex (0,2,1) was right.
Here is the new dif, with correct "x" and "UV-Mapping" .
Original comment by Schindle...@gmail.com on 15 Feb 2013 at 2:04
Original issue reported on code.google.com by
Schindle...@gmail.com
on 3 Dec 2012 at 7:08The text was updated successfully, but these errors were encountered: