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Issue while building on macOS #6
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Hi Shafy, I never tried to compile it on macOS, sounds like an issue we've had with other plugins as well that the switches aren't set correctly. Try adding something like |
Thanks Bastiaan, but it still throws the same error. Any more ideas how I could debug this? People seem to have similar errors with older versions of XCode, but I'm already on XCode 10 so I don't think this is it... |
I've had a quick look if I could build the project on my mac during lunch break at work, I'm getting stuck on compiling libpng.. Made me realise how long ago I last worked on this because it contains a really old version of godot_cpp That said, having a look at another project of mine that does compile, this is I think what it should look like in this project: Notice that the switch used here is c++17 not 11. That might make the difference. |
Thanks for checking Bastiaan (sorry took me some time to get back to you). I still get the same error =( |
Maybe Rust VNC libraries are simple to be used today. |
When trying to build the cpp_bindings for mac, I get the following error:
I'm using Godot 3.2.rc1 on macOS 10.14
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